Snow Crash

Snow Crash Author Neal Stephenson
ISBN-10 0553898191
Release 2003-08-26
Pages 480
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One of Time’s 100 best English-language novels • A mind-altering romp through a future America so bizarre, so outrageous—you’ll recognize it immediately Only once in a great while does a writer come along who defies comparison—a writer so original he redefines the way we look at the world. Neal Stephenson is such a writer and Snow Crash is such a novel, weaving virtual reality, Sumerian myth, and just about everything in between with a cool, hip cybersensibility to bring us the gigathriller of the information age. In reality, Hiro Protagonist delivers pizza for Uncle Enzo’s CosoNostra Pizza Inc., but in the Metaverse he’s a warrior prince. Plunging headlong into the enigma of a new computer virus that’s striking down hackers everywhere, he races along the neon-lit streets on a search-and-destroy mission for the shadowy virtual villain threatening to bring about infocalypse. Praise for Snow Crash “[Snow Crash is] a cross between Neuromancer and Thomas Pynchon’s Vineland. This is no mere hyperbole.”—The San Francisco Bay Guardian “Fast-forward free-style mall mythology for the twenty-first century.”—William Gibson “Brilliantly realized . . . Stephenson turns out to be an engaging guide to an onrushing tomorrow.”—The New York Times Book Review



Snow Crash

Snow Crash Author Neal Stephenson
ISBN-10 9780141924045
Release 1994-10-27
Pages 448
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The only relief from the sea of logos is within the well-guarded borders of the Burbclaves. Is it any wonder that most sane folks have forsaken the real world and chosen to live in the computer-generated universe of virtual reality? In a major city, the size of a dozen Manhattans, is a domain of pleasures limited only by the imagination. But now a strange new computer virus called Snow Crash is striking down hackers everywhere, leaving an unlikely young man as humankind's last best hope.



Hiro of the Platonic

Hiro of the Platonic Author Carl Boehm
ISBN-10 OCLC:50395436
Release 2001
Pages 134
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Hiro of the Platonic has been writing in one form or another for most of life. You can find so many inspiration from Hiro of the Platonic also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Hiro of the Platonic book for free.



Snow Crash

Snow Crash Author Melissa Tyler
ISBN-10 0761508864
Release 1997-01-01
Pages
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Based upon the book Snow Crash by Neal Stephenson, a futuristic world online makes up the Metaverse where avatars and daemons exist. The goal is to protect the Metaverse from Snow Crash, a virus/disease that will ultimately destroy the online world. Learn how to customize your defense with this Official Strategy Guide.



Postcyberpunk

Postcyberpunk Author Books LLC
ISBN-10 1155484649
Release 2010-05
Pages 202
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 39. Chapters: Postcyberpunk novels, The Diamond Age, Snow Crash, The Fifth Element, Demolition Man, List of cyberpunk works, Beggars Ride, Cyberpunk derivatives, Feed, Beggars in Spain, Glasshouse, Beggars and Choosers, Accelerando, Otherland, Transmetropolitan, Down and Out in the Magic Kingdom, Rainbows End, River of Gods, Transhuman Space, Altered Carbon, Singularity Sky, Broken Angels, Iron Sunrise, Nanopunk, Nylon Angel, Transhumanism in fiction, Kling Klang Klatch. Excerpt: The following is a list of works commonly ascribed to the cyberpunk genre of science fiction. While some of these works-such as Neuromancer and Blade Runner-have become accepted as archetypal examples of cyberpunk, the classification of others can be debated. Furthermore, works published after 1993 are increasingly likely to be labeled "postcyberpunk," a term first applied to Neal Stephenson's Snow Crash. Consequently, all categorizations are likely to be incomplete, contested or provisional. Several observers, including the SF writer David Brin, have commented that cyberpunk was not as original as the genre's boosters once claimed. Such works as Fritz Lang's movie Metropolis (1927) contain elements that a 21st-century viewer might call "cyberpunk," even though they predate the cyberpunk canon by many years. These works could be labeled cyberpunk's "precursors," but a causal connection is not always clear. James Tiptree, Jr., The Girl Who Was Plugged In, 1974John Brunner, The Shockwave Rider, 1975Robert Asprin, The Cold Cash War, 1977Vernor Vinge, True Names, 1981K. W. Jeter, Dr. Adder, 1984 The Sprawl trilogy by William Gibson Schismatrix (1985) by Bruce SterlingEclipse Trilogy (aka A Song Called Youth Trilogy) (1985-90) by John ShirleyPsion (1985) by Joan D. Vinge (The Cat Novels)Hardwired (1986) by Walter Jon Williams The Mar d Audran series by George...



The Future of Identity in the Information Society

The Future of Identity in the Information Society Author Simone Fischer-Hübner
ISBN-10 9780387790268
Release 2010-08-25
Pages 461
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The increasing diversity of Infonnation Communication Technologies and their equally diverse range of uses in personal, professional and official capacities raise challenging questions of identity in a variety of contexts. Each communication exchange contains an identifier which may, or may not, be intended by the parties involved. What constitutes an identity, how do new technologies affect identity, how do we manage identities in a globally networked infonnation society? th th From the 6 to the 10 August 2007, IFIP (International Federation for Infonnation Processing) working groups 9. 2 (Social Accountability), 9. 6/11. 7 (IT rd Misuse and the Law) and 11. 6 (Identity Management) hold their 3 Intemational Summer School on "The Future of Identity in the Infonnation Society" in cooperation with the EU Network of Excellence FIDIS at Karlstad University. The Summer School addressed the theme of Identity Management in relation to current and future technologies in a variety of contexts. The aim of the IFIP summer schools has been to introduce participants to the social implications of Infonnation Technology through the process of infonned discussion. Following the holistic approach advocated by the involved IFIP working groups, a diverse group of participants ranging from young doctoral students to leading researchers in the field were encouraged to engage in discussion, dialogue and debate in an infonnal and supportive setting. The interdisciplinary, and intemational, emphasis of the Summer School allowed for a broader understanding of the issues in the technical and social spheres.



Cyberculture Cyborgs and Science Fiction

Cyberculture  Cyborgs and Science Fiction Author William S. Haney
ISBN-10 9789042019485
Release 2006-01
Pages 192
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Addressing a key issue related to human nature, this book argues that the first-person experience of pure consciousness may soon be under threat from posthuman biotechnology. In exploiting the mind's capacity for instrumental behavior, posthumanists seek to extend human experience by physically projecting the mind outward through the continuity of thought and the material world, as through telepresence and other forms of prosthetic enhancements. Posthumanism envisions a biology/machine symbiosis that will promote this extension, arguably at the expense of the natural tendency of the mind to move toward pure consciousness. As each chapter of this book contends, by forcibly overextending and thus jeopardizing the neurophysiology of consciousness, the posthuman condition could in the long term undermine human nature, defined as the effortless capacity for transcending the mind's conceptual content.Presented here for the first time, the essential argument of this book is more than a warning; it gives a direction: far better to practice patience and develop pure consciousness and evolve into a higher human being than to fall prey to the Faustian temptations of biotechnological power. As argued throughout the book, each person must choose for him or herself between the technological extension of physical experience through mind, body and world on the one hand, and the natural powers of human consciousness on the other as a means to realize their ultimate vision.



Fictional Drugs

Fictional Drugs Author Source Wikipedia
ISBN-10 1155184440
Release 2010-05
Pages 326
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 29. Chapters: Snow Crash, Melange, List of fictional medicines and drugs, List of comic book drugs, List of Star Wars substances, Sublime, Joker venom, Nepenthe, Mutant growth hormone, Progesterex, Terrigen Mist, TekWar, Homokaasu, Bananadine, Water of Life, Gerin oil, Derbisol. Excerpt: This is a list of fictional medicines and drugs from works of fiction (usually fantasy or science fiction). Some of the items listed as medicines or drugs, may be used as both or in other capacities, but fictional works are often vague on such distinctions. Grouping is done by what seems most likely. These drugs and vaccines are meant primarily for medicinal and analgesic use, though they can possibly be abused. These drugs are for enhancing strength, intelligence, and other attributes. Steroids, birth control pills, and antidepressants fall into this category. Drugs used for narcotic, hallucinogenic or other recreational usage. These drugs tend to be illegal and addictive, sometimes dangerously so. Snake oils can be found here. Also for compounds whose properties are not known. This is a list of fictional performance enhancers, serums, trigger chemicals, booster drugs, and mutagenic foods in the various comic book universes, that were used to give a specific hero or villain their powers. This list also provides a brief summary of heroes who gained their powers from special concoctions like Captain America's Super Soldier Serum, Hourman's Miraclo and the original Blue Beetle's Vitamin 2X. Developed by a scientist named Dr. Carter, who inoculated his two sons with the serum. It gave them super strength and superspeed, but left a "W" scar on their chest. Stan, the elder son, went on to become the Golden Age hero Lone Warrior, and his younger brother Dicky became his sidekick. First appears in Banner #3. The drug which gives Captain Patriot his...



Tomorrow through the Past

Tomorrow through the Past Author Jon Lewis
ISBN-10 9781443802703
Release 2008-12-18
Pages 167
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Tomorrow Through the Past: Neal Stephenson and the Project of Global Modernization is the first collection of scholarly essays dedicated exclusively to this important voice in contemporary American fiction. The collection grew from five essays originally presented at the 2006 XXth Century Literature Conference at the University of Louisville, and the contributors are made up of graduate students, independent scholars, and university professors who hope the collection will aid general readers as well as instructors teaching Stephenson and professionals building the critical response to his work. Reading through the lenses of history and linguistic, cultural, and science fiction studies, the essays in the collection examine each of Stephenson’s novels from The Big U to The Baroque Cycle as well as his long non-fiction work on computer operating systems, In the Beginning … Was the Command Line. Included in this collection is a new interview conducted with Stephenson during the summer of 2006.



Space Time Play

Space Time Play Author Friedrich von Borries
ISBN-10 9783764384142
Release 2007-09-14
Pages 495
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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?



Anathem

Anathem Author Neal Stephenson
ISBN-10 9780061982484
Release 2009-10-06
Pages 1008
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A #1 New York Times Bestseller, Anathem is perhaps the most brilliant literary invention to date from the incomparable Neal Stephenson, who rocked the world with Snow Crash, Cryptonomicon, and The Baroque Cycle. Now he imagines an alternate universe where scientists, philosophers, and mathematicians live in seclusion behind ancient monastery walls until they are called back into the world to deal with a crisis of astronomical proportions. Anathem won the Locus Award for Best Science Fiction Novel and the reviews for have been dazzling: “Brilliant” (South Florida Sun-Sentinel), “Daring” (Boston Globe), “Immensely entertaining” (New York Times Book Review), “A tour de force” (St. Louis Post-Dispatch), while Time magazine proclaims, “The great novel of ideas…has morphed into science fiction, and Neal Stephenson is its foremost practitioner.”



Netymology

Netymology Author Tom Chatfield
ISBN-10 9781780879949
Release 2013-03-28
Pages 272
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Composed of 100 bite-sized entries of 400 to 600 words each, Netymology weaves together stories, etymologies and analyses around digital culture's transformation, and creation, of words. Tom Chatfield presents a kaleidoscopic, thought-provoking tour through the buried roots of some of the digital age's most common terms: from the @ and Apple symbols, to HTML and Trojan horses, to the twisted histories of new forms of slang, memes, text messages and gaming terms. There's also discussion of the trends behind digital words, and of the ways language itself is being shaped by new forces - and revelations about how these forces are, in turn, reshaping us.



Virtually Sacred

Virtually Sacred Author Robert M. Geraci
ISBN-10 9780199379972
Release 2014-06-13
Pages 352
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Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.



A Burden of Truth

A Burden of Truth Author Chris W. Potter
ISBN-10 9781475994186
Release 2013-06-12
Pages 162
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In his fascinating new novel, Chris Potter has produced a masterful work of literary fiction in the tradition of John Irving and Andrew Davidson. His cast of characters search for meaning by confronting tragic events and hidden truths. From Aspen to Venice to a journey beyond death, we follow the incredible story of Ethan Parks. His world of privilege is suddenly turned upside down after being badly injured in a car crash. A beautiful stranger invites him to recover at her remote mountain lodge where he has a profound experience with a gifted autistic girl. But in order to find the answers he seeks and the ultimate meanin of love, Ethan must first face his own burden of truth.



Deconstructing the Starships

Deconstructing the Starships Author Gwyneth A. Jones
ISBN-10 085323793X
Release 1999
Pages 221
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The subject matter of this collection is varied, but displays Jones’ stance as a practicing SF writer and a feminist; the writing is characterized by both an incisive engagement with the texts and a refusal to dress that engagement in jargon. This very readable book provides insight into the work of one of the UK's most interesting writers and presents strong – sometimes even subversive – views of a range of modern SF and fantasy. "Gwyneth Jones is one of the two or three most important writers of the current sf boom in the UK... from the evidence in this book it is clear she is also one of the most reflective and readable sf critics working today."—Science Fiction Studies



Altin Defter

Altin Defter Author Doris May Lessing
ISBN-10 9755108467
Release 2011-05-01
Pages 877
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Altin Defter has been writing in one form or another for most of life. You can find so many inspiration from Altin Defter also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Altin Defter book for free.



Interface

Interface Author Neal Stephenson
ISBN-10 9780553901610
Release 2005-05-31
Pages 640
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From his triumphant debut with Snow Crash to the stunning success of his latest novel, Quicksilver, Neal Stephenson has quickly become the voice of a generation. In this now-classic thriller, he and fellow author J. Frederick George tell a shocking tale with an all-too plausible premise. There's no way William A. Cozzano can lose the upcoming presidential election. He's a likable midwestern governor with one insidious advantage—an advantage provided by a shadowy group of backers. A biochip implanted in his head hardwires him to a computerized polling system. The mood of the electorate is channeled directly into his brain. Forget issues. Forget policy. Cozzano is more than the perfect candidate. He's a special effect. “Complex, entertaining, frequently funny."—Publishers Weekly “Qualifies as the sleeper of the year, the rare kind of science-fiction thriller that evokes genuine laughter while simultaneously keeping the level of suspense cranked to the max."— San Diego Union-Tribune “A Manchurian Candidate for the computer age.” —Seattle Weekly From the Trade Paperback edition.