Reality Is Broken

Reality Is Broken Author Jane McGonigal
ISBN-10 1101475498
Release 2011-01-20
Pages 416
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A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. From the Trade Paperback edition.



Besser als die Wirklichkeit

Besser als die Wirklichkeit Author Jane McGonigal
ISBN-10 9783641097417
Release 2012-11-26
Pages 496
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Warum Computerspiele nicht blöd, sondern schlau machen Die Menschheit spielt. Immerzu. Überall. Ununterbrochen. Über 3 Milliarden Stunden werden jede Woche weltweit mit Spielen verbracht. Und die Zahl wächst, denn immer mehr Menschen erliegen der Faszination von Computerspielen. Aber muss man deshalb klagen über Isolation und Kulturverfall? – Jane McGonigal, laut »BusinessWeek« eine der zehn wichtigsten und innovativsten Spieleentwicklerinnen der Welt, kehrt die Perspektive um und stellt die spannende Frage: Was, wenn wir die immense Kreativität, die Leidenschaft und das Engagement, das wir ins Spielen investieren, für die reale Welt nutzbar machen? Computerspiele bieten Belohnungen, Herausforderungen und Siege, die uns die reale Welt nur allzu oft vorenthält. Aber wer sagt, dass wir das Potenzial von Spielen allein zur Wirklichkeitsflucht und zu Unterhaltungszwecken nutzen müssen? Für Jane McGonigal sind Gamer hoch kompetente Problemlöser und passionierte Teamplayer. Ihre bestechende These: Nutzen wir diese enormen Ressourcen doch, um unsere sozialen, wirtschaftlichen oder medizinischen Probleme zu lösen! Ein überwältigend neuer und überzeugender Blick auf die positive Wirkung, die im Spielen steckt – eine bahnbrechende Analyse, mit der Jane McGonigal eindrucksvoll bestätigt, dass sie von der Zeitschrift »Fast Company« zu Recht unter die »100 kreativsten Menschen der Wirtschaft« gewählt wurde!



Besser als die Wirklichkeit

Besser als die Wirklichkeit Author Jane McGonigal
ISBN-10 3453167813
Release 2012
Pages 495
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Besser als die Wirklichkeit has been writing in one form or another for most of life. You can find so many inspiration from Besser als die Wirklichkeit also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Besser als die Wirklichkeit book for free.



Broken Monsters

Broken Monsters Author Lauren Beukes
ISBN-10 9783644542617
Release 2015-05-30
Pages 544
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Detroit – Symbol für den Tod des American Dream. Zwischen Industrieruinen und Kunstprojekten geschieht Grässliches. Menschen werden ermordet und zu «Kunstwerken» arrangiert: ein Junge mit menschlichem Oberkörper und den Beinen eines Rehs. Eine Keramikkünstlerin als grausige Tonskulptur. Detective Gabriella Versado hat schon vieles gesehen, doch so etwas noch nie. Sie ahnt nicht, dass sie es mit einem Monster zu tun hat – mit jemandem, der von dem brutalen Traum besessen ist, die Welt nach seiner Vision neu zu erschaffen. Und der vor nichts zurückschreckt, um diesen Traum wahr werden zu lassen. «Niemals weniger als absolut fesselnd.» (Val McDermid) «Furchterregend und hypnotisch. Ich konnte es nicht aus der Hand legen – an Ihrer Stelle würde ich es mir sofort besorgen und lesen!» (Stephen King) «Im Ernst: Was für eine brillante Krimi-Phantasmagorie!!!! Dieser umwerfende Roman ist das neue Standardwerk zum urbanen Verfall. Jetzt lesen!» (James Ellroy) «Im allerbesten Sinne verstörend ... Eine Serienkillergeschichte, wie es sie noch nie gegeben hat.» (Kirkus Review) «Ein durchtrieben fieser Thriller, der wie wenige andere den Leser zum Nachdenken bringt.» (Telegraph) «Ein überragender Roman, voll lebendiger Figuren und fesselnder Dialoge.» (Times UK) «Nie voyeuristisch, nie oberflächlich, nie unkompliziert: Beukes zeigt, dass Horror der einzig mögliche Weg sein kann, unsere Realität begreifbar zu machen.» (The Guardian) «Ein ungewöhnlicher und packender Thriller.» (Sunday Express) «Ein grauenerregender Spannungsroman, der die Opfer in den Mittelpunkt stellt.» (Marie Claire) «Wie ein Ermittlerkrimi auf Halluzinogenen – brutal und hoch unterhaltsam.» (Evening Standard) «Beukes ist eine unwiderstehliche Erzählerin, die starke Figuren erschafft.» (Metro)



The Enigma of Perception

The Enigma of Perception Author D. L. C. Maclachlan
ISBN-10 9780773541429
Release 2013
Pages 189
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An innovative exploration of how we acquire knowledge and the principle on which that theory depends.



HHhH

HHhH Author Laurent Binet
ISBN-10 9783644014213
Release 2011-09-16
Pages 448
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Beim Spaziergang durch Prag entdeckt der Autor an der Krypta eine Gedenktafel für tschechische Widerstandskämpfer. Sie versteckten sich dort nach dem Attentat auf Reinhard Heydrich – bis deutsche Soldaten, nachdem sie auf der Suche nach ihnen schon ganz Prag auf den Kopf gestellt hatten, die Krypta fluten ließen. Der Ich-Erzähler Binet ist so elektrisiert von dieser Geschichte, dass er beschließt, von Paris nach Prag zu ziehen und ihr nachzugehen. Er verfolgt die sich kreuzenden Spuren der Nationalsozialisten und Widerstandskämpfer im Frühsommer 1942 in Prag. Der Chef der Gestapo Reinhard Heydrich soll von dem Tschechen Josef Gabčik, der an den braven Soldaten Schwejk erinnert, auf offener Straße erschossen werden. Doch als der Mercedes mit Heydrich naht, klemmt der Abzug ... Ein freches und mutiges Buch, das man lachend und weinend zugleich liest. «Ein stilistisches Feuerwerk über den gefährlichsten Mann des Dritten Reichs.» PAGE



Pardon ich bin Christ

Pardon  ich bin Christ Author C. S. Lewis
ISBN-10 3765542296
Release 2014-02
Pages 239
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Pardon ich bin Christ has been writing in one form or another for most of life. You can find so many inspiration from Pardon ich bin Christ also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Pardon ich bin Christ book for free.



Virtually Sacred

Virtually Sacred Author Robert M. Geraci
ISBN-10 9780199379972
Release 2014-06-13
Pages 352
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Millions of users have taken up residence in virtual worlds, and in those worlds they find opportunities to revisit and rewrite their religious lives. Robert M. Geraci argues that virtual worlds and video games have become a locus for the satisfaction of religious needs, providing many users with devoted communities, opportunities for ethical reflection, a meaningful experience of history and human activity, and a sense of transcendence. Using interviews, surveys, and his own first-hand experience within the virtual worlds, Geraci shows how World of Warcraft and Second Life provide participants with the opportunity to rethink what it means to be religious in the contemporary world. Not all participants use virtual worlds for religious purposes, but many online residents use them to rearrange or replace religious practice as designers and users collaborate in the production of a new spiritual marketplace. Using World of Warcraft and Second Life as case studies, this book shows that many residents now use virtual worlds to re-imagine their traditions and work to restore them to "authentic" sanctity, or else replace religious institutions with virtual communities that provide meaning and purpose to human life. For some online residents, virtual worlds are even keys to a post-human future where technology can help us transcend mortal life. Geraci argues that World of Warcraft and Second Life are "virtually sacred" because they do religious work. They often do such work without regard for-and frequently in conflict with-traditional religious institutions and practices; ultimately they participate in our sacred landscape as outsiders, competitors, and collaborators.



Gaming und Bibliotheken

Gaming und Bibliotheken Author Christoph Deeg
ISBN-10 9783110312836
Release 2014-09-04
Pages 180
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Using a theoretical review as a foundation, this volume for the first time provides a comprehensive review of the manifold possibilities for the use of gaming in libraries. It presents new trends in gaming as well as current activities being conducted by libraries to reveal the growing impact of gaming on the transmission of culture and knowledge.



Man God and the Universe

Man  God  and the Universe Author I K Taimni
ISBN-10 9780835631372
Release 2014-07-07
Pages 491
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The deepest concern of every thinking individual must surely be with the three great subjects which comprise the title of the book, and with the relationships between them. The profound concepts inevitably involved in a discussion of such a theme are presented with great clarity and wisdom, and the many diagrams and charts with which the ideas are illustrated are invaluable aids to comprehension. East and West meet here in enlightened synthesis. Chapters include such topics as Cosmic Consciousness, The Monad and the Logos, Involution and Evolution, Mathematics as the Basis of Manifestation and Reality and Consciousness. The book also includes both a glossary and index.



The Practice of Adaptive Leadership

The Practice of Adaptive Leadership Author Ronald Abadian Heifetz
ISBN-10 9781422105764
Release 2009-01-01
Pages 326
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The Practice of Adaptive Leadership will help you think more clearly and execute better in a constantly shifting environment. It offers a comprehensive and systematic approach to candidly assessing the situation and yourself, and then taking action. Its wisdom and advice are drawn from the experiences of people like you, committed to advancing what you care about most. The book is anchored in the framework of adaptive leadership, but goes beyond the theory to provide a practical set of stories, diagrams, techniques, and activities that will help you both assess and address the toughest challenges that lie ahead. Dozens of tools and tactics are presented in an exciting, clear, and reader-friendly design.



Alternate Reality Game Designer Jane McGonigal

Alternate Reality Game Designer Jane McGonigal Author Anastasia Suen
ISBN-10 9781467724586
Release 2014-04-01
Pages 32
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Do you like the challenge and adventure of video games? As Jane McGonigal was growing up, she had fun playing early video games. As an adult, she saw games as an outlet for problem solving and teambuilding. McGonigal started creating alternate reality games (ARGs), which may be based online but take place mainly in the real world. She enjoys challenging others to engage in modern issues and to work together, as in her game World Without Oil and in The Lost Ring, which she created for the 2008 Summer Olympics. McGonigal was named one of the world's top innovators by MIT's Technology Review, and her 2010 TED Talk, "Gaming Can Make a Better World," is one of the most-watched of all time. But how did she get there? Find out how she developed her passion for games to become the public face of game design.



Image and Identity

Image and Identity Author R. Bruce Elder
ISBN-10 9781554586776
Release 2006-01-01
Pages 501
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What do images of the body, which recent poets and filmmakers have given us, tell us about ourselves, about the way we think and about the culture in which we live? In his new book A Body of Vision, R. Bruce Elder situates contemporary poetic and cinematic body images in their cultural context. Elder examines how recent artists have tried to recognize and to convey primordial forms of experiences. He proposes the daring thesis that in their efforts to do so, artists have resorted to gnostic models of consciousness. He argues that the attempt to convey these primordial modes of awareness demands a different conception of artistic meaning from any of those that currently dominate contemporary critical discussion. By reworking theories and speech in highly original ways, Elder formulates this new conception. The works of Brakhage, Artaud, Schneeman, Cohen and others lie naked under Elder’s razor-sharp dissecting knife and he exposes the essence of their work, cutting deeply into the themes and theses from which the works are derived. His remarks on the gaps in contemporary critical practices will likely become the focus of much debate.



Experimental Fiction

Experimental Fiction Author Julie Armstrong
ISBN-10 9781441107299
Release 2014-08-28
Pages 176
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Ever since Ezra Pound's exhortation to 'make it new', experimentation has been a hallmark of contemporary literature. Ranging from the modernists, through the Beats to postmodernism and contemporary 'hyperfiction', this is a unique introduction to experimental fiction. Creative exercises throughout the book help students grapple with the many varieties of experimental fiction for themselves, deepening their understanding of these many forms and developing their own writing skills. In addition, the book examines the historical contexts and major themes of 20th-century experimental fiction and new directions for the novel offered by writers such as David Shields and Zadie Smith. Making often difficult works accessible for the first time reader and with extensive further reading guides, Experimental Fiction is an essential practical guidebook for students of creative writing and contemporary fiction. Writers covered include: James Joyce, Virginia Woolf, Franz Kafka, Marcel Proust, Ralph Ellison, Allen Ginsberg, Jack Kerouac, William Gibson, Italo Calvino, Jeanette Winterson, Don Delillo, Caitlin Fisher, Geoff Ryeman, Xiaolu Guo, Tom McCarthy, James Frey and David Mitchell.



Physical Systems

Physical Systems Author Ori Belkind
ISBN-10 9400723733
Release 2012-02-02
Pages 234
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Based on the concept of a physical system, this book offers a new philosophical interpretation of classical mechanics and the Special Theory of Relativity. According to Belkind’s view the role of physical theory is to describe the motions of the parts of a physical system in relation to the motions of the whole. This approach provides a new perspective into the foundations of physical theory, where motions of parts and wholes of physical systems are taken to be fundamental, prior to spacetime, material properties and laws of motion. He defends this claim with a constructive project, deriving basic aspects of classical theories from the motions of parts and wholes. This exciting project will challenge readers to reevaluate how they understand the structure of the physical world in which we live.



Die verborgene Wirklichkeit

Die verborgene Wirklichkeit Author Brian Greene
ISBN-10 9783641082079
Release 2012-03-12
Pages 448
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Wir sind nicht allein! - Brian Greene über unsere Doppelgänger im All In seinem neuen Buch macht sich Physiker und Bestsellerautor Brian Greene auf die Suche nach der »verborgenen Wirklichkeit« im Universum. Er zeigt, warum vieles dafür spricht, dass wir in den Weiten des Kosmos nicht allein sind, und er beschreibt, welchen Parallelwelten die Astrophysiker auf der Spur sind. Wie keinem Zweiten gelingt es ihm dabei, physikalische Spitzenforschung mit hohem Unterhaltungswert zu verbinden.



As If

As If Author Michael Saler
ISBN-10 9780199711253
Release 2012-01-09
Pages 304
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Many people throughout the world "inhabit" imaginary worlds communally and persistently, parsing Harry Potter and exploring online universes. These activities might seem irresponsibly escapist, but history tells another story. Beginning in the late nineteenth century, when Sherlock Holmes became the world's first "virtual reality" character, readers began to colonize imaginary worlds, debating serious issues and viewing reality in provisional, "as if" terms rather than through essentialist, "just so" perspectives. From Lovecraft's Cthulhu Mythos and Tolkien's Middle-earth to the World of Warcraft and Second Life, As If provides a cultural history that reveals how we can remain enchanted but not deluded in an age where fantasy and reality increasingly intertwine.