Python Crash Course

Python Crash Course Author Eric Matthes
ISBN-10 9781593276034
Release 2015-11-20
Pages 560
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Learn Python—Fast! Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: *Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal *Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses *Work with data to generate interactive visualizations *Create and customize Web apps and deploy them safely online *Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3



Python Crash Course

Python Crash Course Author Eric Matthes
ISBN-10 9781593276034
Release 2015-11-20
Pages 560
Download Link Click Here

Learn Python—Fast! Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: *Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal *Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses *Work with data to generate interactive visualizations *Create and customize Web apps and deploy them safely online *Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3



Python Crash Course

Python Crash Course Author Eric Matthes
ISBN-10 1457197189
Release 2016
Pages
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Python Crash Course has been writing in one form or another for most of life. You can find so many inspiration from Python Crash Course also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Python Crash Course book for free.



Learning Python

Learning Python Author Mark Lutz
ISBN-10 9781449355692
Release 2013-06-12
Pages 1600
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Get a comprehensive, in-depth introduction to the core Python language with this hands-on book. Based on author Mark Lutz’s popular training course, this updated fifth edition will help you quickly write efficient, high-quality code with Python. It’s an ideal way to begin, whether you’re new to programming or a professional developer versed in other languages. Complete with quizzes, exercises, and helpful illustrations, this easy-to-follow, self-paced tutorial gets you started with both Python 2.7 and 3.3— the latest releases in the 3.X and 2.X lines—plus all other releases in common use today. You’ll also learn some advanced language features that recently have become more common in Python code. Explore Python’s major built-in object types such as numbers, lists, and dictionaries Create and process objects with Python statements, and learn Python’s general syntax model Use functions to avoid code redundancy and package code for reuse Organize statements, functions, and other tools into larger components with modules Dive into classes: Python’s object-oriented programming tool for structuring code Write large programs with Python’s exception-handling model and development tools Learn advanced Python tools, including decorators, descriptors, metaclasses, and Unicode processing



Automate the Boring Stuff with Python

Automate the Boring Stuff with Python Author Al Sweigart
ISBN-10 9781593275990
Release 2015-04-14
Pages 504
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If you’ve ever spent hours renaming files or updating hundreds of spreadsheet cells, you know how tedious tasks like these can be. But what if you could have your computer do them for you? In Automate the Boring Stuff with Python, you’ll learn how to use Python to write programs that do in minutes what would take you hours to do by hand—no prior programming experience required. Once you’ve mastered the basics of programming, you’ll create Python programs that effortlessly perform useful and impressive feats of automation to: Search for text in a file or across multiple filesCreate, update, move, and rename files and foldersSearch the Web and download online contentUpdate and format data in Excel spreadsheets of any sizeSplit, merge, watermark, and encrypt PDFsSend reminder emails and text notificationsFill out online forms Step-by-step instructions walk you through each program, and practice projects at the end of each chapter challenge you to improve those programs and use your newfound skills to automate similar tasks. Don’t spend your time doing work a well-trained monkey could do. Even if you’ve never written a line of code, you can make your computer do the grunt work. Learn how in Automate the Boring Stuff with Python. Note: The programs in this book are written to run on Python 3.



Python Playground

Python Playground Author Mahesh Venkitachalam
ISBN-10 9781593276041
Release 2015-10-01
Pages 352
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Python is a powerful programming language that’s easy to learn and fun to play with. But once you’ve gotten a handle on the basics, what do you do next? Python Playground is a collection of imaginative programming projects that will inspire you to use Python to make art and music, build simulations of real-world phenomena, and interact with hardware like the Arduino and Raspberry Pi. You’ll learn to use common Python tools and libraries like numpy, matplotlib, and pygame to do things like: *Generate Spirograph-like patterns using parametric equations and the turtle module *Create music on your computer by simulating frequency overtones *Translate graphical images into ASCII art *Write an autostereogram program that produces 3D images hidden beneath random patterns *Make realistic animations with OpenGL shaders by exploring particle systems, transparency, and billboarding techniques *Construct 3D visualizations using data from CT and MRI scans *Build a laser show that responds to music by hooking up your computer to an Arduino Programming shouldn’t be a chore. Have some solid, geeky fun with Python Playground. The projects in this book are compatible with both Python 2 and 3.



Head First Python

Head First Python Author Paul Barry
ISBN-10 9781491919491
Release 2016-11-21
Pages 624
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Want to learn the Python language without slogging your way through how-to manuals? With Head First Python, you’ll quickly grasp Python’s fundamentals, working with the built-in data structures and functions. Then you’ll move on to building your very own webapp, exploring database management, exception handling, and data wrangling. If you’re intrigued by what you can do with context managers, decorators, comprehensions, and generators, it’s all here. This second edition is a complete learning experience that will help you become a bonafide Python programmer in no time. Why does this book look so different? Based on the latest research in cognitive science and learning theory, Head First Pythonuses a visually rich format to engage your mind, rather than a text-heavy approach that puts you to sleep. Why waste your time struggling with new concepts? This multi-sensory learning experience is designed for the way your brain really works.



Doing Math with Python

Doing Math with Python Author Amit Saha
ISBN-10 9781593276409
Release 2015
Pages 264
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Doing Math with Python shows you how to use Python to delve into high school–level math topics like statistics, geometry, probability, and calculus. You’ll start with simple projects, like a factoring program and a quadratic-equation solver, and then create more complex projects once you’ve gotten the hang of things. Along the way, you’ll discover new ways to explore math and gain valuable programming skills that you’ll use throughout your study of math and computer science. Learn how to: -Describe your data with statistics, and visualize it with line graphs, bar charts, and scatter plots -Explore set theory and probability with programs for coin flips, dicing, and other games of chance -Solve algebra problems using Python’s symbolic math functions -Draw geometric shapes and explore fractals like the Barnsley fern, the Sierpinski triangle, and the Mandelbrot set -Write programs to find derivatives and integrate functions Creative coding challenges and applied examples help you see how you can put your new math and coding skills into practice. You’ll write an inequality solver, plot gravity’s effect on how far a bullet will travel, shuffle a deck of cards, estimate the area of a circle by throwing 100,000 “darts” at a board, explore the relationship between the Fibonacci sequence and the golden ratio, and more. Whether you’re interested in math but have yet to dip into programming or you’re a teacher looking to bring programming into the classroom, you’ll find that Python makes programming easy and practical. Let Python handle the grunt work while you focus on the math.



Data Science from Scratch

Data Science from Scratch Author Joel Grus
ISBN-10 9781491904404
Release 2015-04-14
Pages 330
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Data science libraries, frameworks, modules, and toolkits are great for doing data science, but they’re also a good way to dive into the discipline without actually understanding data science. In this book, you’ll learn how many of the most fundamental data science tools and algorithms work by implementing them from scratch. If you have an aptitude for mathematics and some programming skills, author Joel Grus will help you get comfortable with the math and statistics at the core of data science, and with hacking skills you need to get started as a data scientist. Today’s messy glut of data holds answers to questions no one’s even thought to ask. This book provides you with the know-how to dig those answers out. Get a crash course in Python Learn the basics of linear algebra, statistics, and probability—and understand how and when they're used in data science Collect, explore, clean, munge, and manipulate data Dive into the fundamentals of machine learning Implement models such as k-nearest Neighbors, Naive Bayes, linear and logistic regression, decision trees, neural networks, and clustering Explore recommender systems, natural language processing, network analysis, MapReduce, and databases



Introduction to Computation and Programming Using Python

Introduction to Computation and Programming Using Python Author John V. Guttag
ISBN-10 9780262529624
Release 2016-08-12
Pages 472
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The new edition of an introductory text that teaches students the art of computational problem solving, covering topics ranging from simple algorithms to information visualization.



Learn Python 3 the Hard Way

Learn Python 3 the Hard Way Author Zed A. Shaw
ISBN-10 9780134693903
Release 2017-07-07
Pages 320
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You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3



The Python Workbook

The Python Workbook Author Ben Stephenson
ISBN-10 9783319142401
Release 2015-01-22
Pages 165
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While other textbooks devote their pages to explaining introductory programming concepts, The Python Workbook focuses exclusively on exercises, following the philosophy that computer programming is a skill best learned through experience and practice. Designed to support and encourage hands-on learning about programming, this student-friendly work contains 174 exercises, spanning a variety of academic disciplines and everyday situations. Solutions to selected exercises are also provided, supported by brief annotations that explain the technique used to solve the problem, or highlight specific points of Python syntax. No background knowledge is required to solve the exercises, beyond the material covered in a typical introductory Python programming course. Undergraduate students undergoing their first programming course and wishing to enhance their programming abilities will find the exercises and solutions provided in this book to be ideal for their needs.



Python for Kids

Python for Kids Author Jason R. Briggs
ISBN-10 9781593274078
Release 2013
Pages 344
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Introduces the basics of the Python programming language, covering how to use data structures, organize and reuse code, draw shapes and patterns with turtle, and create games and animations with tkinter.



Fluent Python

Fluent Python Author Luciano Ramalho
ISBN-10 9781491946251
Release 2015-07-30
Pages 792
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Python’s simplicity lets you become productive quickly, but this often means you aren’t using everything it has to offer. With this hands-on guide, you’ll learn how to write effective, idiomatic Python code by leveraging its best—and possibly most neglected—features. Author Luciano Ramalho takes you through Python’s core language features and libraries, and shows you how to make your code shorter, faster, and more readable at the same time. Many experienced programmers try to bend Python to fit patterns they learned from other languages, and never discover Python features outside of their experience. With this book, those Python programmers will thoroughly learn how to become proficient in Python 3. This book covers: Python data model: understand how special methods are the key to the consistent behavior of objects Data structures: take full advantage of built-in types, and understand the text vs bytes duality in the Unicode age Functions as objects: view Python functions as first-class objects, and understand how this affects popular design patterns Object-oriented idioms: build classes by learning about references, mutability, interfaces, operator overloading, and multiple inheritance Control flow: leverage context managers, generators, coroutines, and concurrency with the concurrent.futures and asyncio packages Metaprogramming: understand how properties, attribute descriptors, class decorators, and metaclasses work



Python Programming for the Absolute Beginner Third Edition

Python Programming for the Absolute Beginner  Third Edition Author Michael Dawson
ISBN-10 9781435456013
Release 2010
Pages 479
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If you are new to programming with Python and are looking for a solid introduction, this is the book for you. Developed by computer science instructors, books in the "for the absolute beginner" series teach the principles of programming through simple gam



Rails Crash Course

Rails Crash Course Author Anthony Lewis
ISBN-10 9781593275723
Release 2014-10-08
Pages 296
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Rails is a robust, flexible development platform that lets you build complex websites quickly. Major websites like GitHub, Hulu, and Twitter have run Rails under the hood, and if you know just enough HTML and CSS to be dangerous, Rails Crash Course will teach you to harness Rails for your own projects and create web applications that are fast, stable, and secure. In Part I, you’ll learn Ruby and Rails fundamentals and then dive straight into models, controllers, views, and deployment. As you work through the basics, you’ll learn how to: * Craft persistent models with Active Record * Build view templates with Embedded Ruby * Use Git to roll back to previous versions of your code base * Deploy applications to Heroku In Part II, you’ll take your skills to the next level as you build a social networking app with more advanced Ruby tools, such as modules and metaprogramming, and advanced data modeling techniques within Rails’s Active Record. You’ll learn how to: * Implement an authentication system to identify authorized users * Write your own automated tests and refactor your code with confidence * Maximize performance with the asset pipeline and turbolinks * Secure your app against SQL injection and cross-site scripting * Set up a server and deploy applications with Capistrano Each chapter is packed with hands-on examples and exercises to reinforce what you’ve learned. Whether you’re completely new to Ruby or you’ve been mucking around for a bit, Rails Crash Course will take you from the basics to shipping your first Rails application, fast.



Programming in Python 3

Programming in Python 3 Author Mark Summerfield
ISBN-10 9780321680563
Release 2010
Pages 630
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Practical Python 3 for experienced developers: use the right idioms, techniques, and features to write great code * *Written from a completely 'Python 3' point of view: teaches best practices for making the most of today's newest version of Python. *Designed to help developers get productive fast... then learn how to write any program, use any library, create any library module. *Includes expert guidance on migrating Python 2 code to Python 3. Around the world, programmers appreciate Python for its simplicity, power, expressiveness, and the sheer pleasure of writing Python code. Python 3.1 is the newest and best version of the language yet: more convenient, more consistent, and easier to use. Mark Summerfield demonstrates how to write code that takes full advantage of the latest Python 3 features and idioms. Programming in Python 3, 2/e, brings together all the knowledge needed to write programs, use any library, and even create new library modules. The book teaches every aspect of the Python 3 language. It covers all the built-in functionality, as well as key components of Python's standard library. Structured so readers can write Python programs from chapter 1, each subsequent chapter provides further depth and broader coverage. Two new chapters have been added to this edition increasing the coverage to include parsing, debugging, testing, and profiling. Readers will master Python procedural and object-oriented techniques; creation of custom modules and packages; writing and reading files; multithreading; networking; database programming; GUIs; regular expressions; application debugging, testing, and profiling; and more. Detailed appendices include coverage of migrating applications from Python 2 to Python 3, plus a complete language reference. All sample code has been tested with the final version of Python 3 on Windows, Linux, and Mac OS X.