Getting Started with Arduino

Getting Started with Arduino Author Massimo Banzi
ISBN-10 9781449309879
Release 2011-09-13
Pages 118
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Presents an introduction to the open-source electronics prototyping platform.



Make

Make Author Massimo Banzi
ISBN-10 1449363326
Release
Pages
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"Arduino is the hot open source prototyping platform for artists, hobbyists, students, and anyone who wants to create interactive physical environments. Getting Started with Arduino is co-authored by Arduino co-founder Massimo Banzi, and incorporates his experience in teaching, using, and creating Arduino."--



Programming Arduino Getting Started with Sketches

Programming Arduino Getting Started with Sketches Author Simon Monk
ISBN-10 9780071784238
Release 2011-12-22
Pages 176
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Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.



Getting Started with Arduino

Getting Started with Arduino Author Nick Robisnon
ISBN-10 9783739629537
Release 2015-12-28
Pages 96
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Microcontrollers like Arduino provide a great introduction to physical computing, allowing you to design: environment sensors and controls; visual and auditory alerts based on input; and devices comprising the Internet of Things. In Arduino Succinctly, author Marko Švaljek explains the fundamentals of the Arduino Uno board and how it interacts with common components. Table of Contents Introduction and Getting Started Building Circuits with LED's Working with Buttons Using Buzzers Measuring Environment Conditions Detecting Objects Networking Conclusion



Getting Started with RFID

Getting Started with RFID Author Tom Igoe
ISBN-10 9781449324148
Release 2012-03-09
Pages 44
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If you want to experiment with radio frequency identification (RFID), this book is the perfect place to start. All you need is some experience with Arduino and Processing, the ability to connect basic circuits on a breadboard with jumper wire—and you’re good to go. You’ll be guided through three hands-on projects that let you experience RFID in action. RFID is used in various applications, such as identifying store items or accessing a toll road with an EZPass system. After you build each of the book’s projects in succession, you’ll have the knowledge to pursue RFID applications of your own. Use Processing to get a sense of how RFID readers behave Connect Arduino to an RFID reader and discover how to use RFID tags as keys Automate your office or home, using RFID to turn on systems when you’re present, and turn them off when you leave Get a complete list of materials you need, along with code samples and helpful illustrations Tackle each project with easy-to-follow explanations of how the code works



Getting Started with Arduino and Go

Getting Started with Arduino and Go Author Agus Kurniawan
ISBN-10
Release
Pages
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Arduino is an open-source platform used for building electronics projects. This book helps you how to get started with Arduino and Go. Several illustration samples are provided to accelerate your learning. The following is highlight topics in this book: * Preparing Development Environment * Hello World: Arduino and Go * Exploring Go Packages for Arduino * Analog Sensor * Working with PWM: RGB LED



Getting Started with Arduino and Java

Getting Started with Arduino and Java Author Agus Kurniawan
ISBN-10
Release 2012-12-18
Pages
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This book was written to help anyone want to get started with Arduino and Java using serial port. **TOC** 1. Preparing Development Environment 1.1 Arduino 1.1.1 Arduino Uno 1.1.2 Arduino Leonardo 1.1.3 Arduino Mega 2560 1.1.4 Arduino Due 1.2 Electronic Components 1.2.1 Arduino Starter Kit 1.2.2 Fritzing 1.2.3 Cooking-Hacks: Arduino Starter Kit 1.2.4 Arduino Sidekick Basic kit 1.3 Java 1.4 Arduino Software 1.5 Testing 2. Hello World 2.1 Arduino World 2.1.1 Arduino Hardware Driver on Windows 8 2.1.2 Simple Testing 2.2 Arduino and Java 2.2.1 RXTX for 64-bit Platform 2.2.2 How to Use 2.3 Testing for Arduino and Java 3. Sensor Java 3.1 Sensor Devices 3.2 Reading Sensor 3.3 Publishing Sensor Data 4. LED Controller 4.1 LED Controller Device 4.2 Arduino Implementation 4.3 Controlling Device from Java 5. Button and Switch 5.1 Getting Data from Button and Switch 5.2 Arduino Implementation 5.3 Executing Command to Java



Arduino

Arduino Author Steve Gold
ISBN-10 1523999977
Release 2016-02-11
Pages 98
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New To Arduino? This Is The Book For You! - NOW INCLUDES FREE GIFTS! Whether you've just bought yourself your first Arduino or you're thinking of buying one and would like to know more before taking the plunge, this book will provide you with all the information you need to take the first steps into the amazing world of Arduino! Written with the absolute beginner in mind, we'll be cover all of the essentials and answering all of the questions an Arduino "newbie" is likely to have. We'll look closely at areas such as: Why choose Arduino - What it is and why it's the platform to go for Getting to grips with the components of your Arduino The operating systems that your Arduino will run on The multitude of uses Arduino is suitable for A thorough breakdown of the anatomy of an Arduino board An introduction to the various Arduino models available and the differences between each Just what is Genuino? How to set up the software required for the operation of your Arduino How to set up the board How to install the required drivers Launching the Arduino board Creating your first Arduino sketch Uploading sketches to your Arduino board Troubleshooting when things don't go smoothly Your first Arduino project! - A step by step guid to your very first Arduino project! Arduino survival lingo - All of the technical terms you're likely to encounter in the world of Arduino Essential resources and further reading - A comprehensive introduction to recommended resources (broken down by difficulty level) for you to move on to when you feel ready to progress to more challenging projects. And as a bonus, I've also included a FREE BOOK and other great surprises! Click the buy button for instant access and to get started on creating amazing projects on your Arduino!



Getting Started with Sensors

Getting Started with Sensors Author Kimmo Karvinen
ISBN-10 9781449367046
Release 2014-08-14
Pages 140
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To build electronic projects that can sense the physical world, you need to build circuits based around sensors: electronic components that react to physical phenomena by sending an electrical signal. Even with only basic electronic components, you can build useful and educational sensor projects. But if you incorporate Arduino or Raspberry Pi into your project, you can build much more sophisticated projects that can react in interesting ways and even connect to the Internet. This book starts by teaching you the basic electronic circuits to read and react to a sensor. It then goes on to show how to use Arduino to develop sensor systems, and wraps up by teaching you how to build sensor projects with the Linux-powered Raspberry Pi.



Getting Started with Arduino Wiring for Windows 10 IoT Core

Getting Started with Arduino Wiring for Windows 10 IoT Core Author Agus Kurniawan
ISBN-10
Release 2016-01-24
Pages
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If you have experiences in Arduino development using Sketch program, your Sketch program can run on Raspberry Pi 2 with Windows 10 IoT Core. This book helps you get started with Arduino Wiring development using Visual Studio 2015. The following is highlight topics in this book: * Setting Up Development Environment * Digital I/O * Serial Communication * Analog I/O * Working with I2C/TWI Protocol * Working with SPI Protocol



Getting Started with Arduino and Ruby

Getting Started with Arduino and Ruby Author Agus Kurniawan
ISBN-10
Release
Pages
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Arduino can be access using any programming language. This book provides guideline how to work with Arduino and Ruby. It describes basic programming to access Arduino and illustrates to work with several scenario Arduino and electronic devices. *TOC* 1. Preparing Development Environment 1.1 Arduino 1.1.1 Arduino Uno 1.1.2 Arduino Leonardo 1.1.3 Arduino Mega 2560 1.1.4 Arduino Due 1.2 Electronic Components 1.2.1 Arduino Starter Kit 1.2.2 Fritzing 1.2.3 Cooking-Hacks: Arduino Starter Kit 1.2.4 Arduino Sidekick Basic kit 1.3 Ruby 1.4 Arduino Software 1.5 Testing 2. Hello World 2.1 Arduino World 2.1.1 Arduino Hardware Driver on Windows 8/8.1 2.1.2 Simple Testing 2.2 Arduino and Ruby 2.3 Testing Serial Port using Ruby 2.4 Testing for Arduino and Ruby 3. Exploring Ruby Arduino Firmata 3.1 Arduino Firmata 4. Button 4.1 Getting Data from Button 4.2 Ruby Implementation 4.3 Testing 5. Analog Sensor 5.1 Sensor Devices 5.2 Reading Sensor 5.3 Running Program 6. RGB LED 6.1 RGB LED 6.1.1 Arduino Analog output (PWM) 6.1.2 Controlling RGB LED Color 6.2 Arduino Implementation 6.3 Ruby Implementation 7. Servo Motor 7.1 Servo Motor 7.2 Hardware Implementation 7.3 Ruby Implementation



Getting Started with Arduino and Python

Getting Started with Arduino and Python Author Agus Kurniawan
ISBN-10
Release
Pages
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Finding the power of Python for Arduino programming. This book helps you to explore several Python libraries to access Arduino boards. **TOC** 1. Preparing Development Environment 1.1 Arduino 1.1.1 Arduino Uno 1.1.2 Arduino Leonardo 1.1.3 Arduino Mega 2560 1.1.4 Arduino Due 1.2 Electronic Components 1.2.1 Arduino Starter Kit 1.2.2 Fritzing 1.2.3 Cooking-Hacks: Arduino Starter Kit 1.2.4 Arduino Sidekick Basic kit 1.3 Python 1.4 Arduino Software 1.5 Testing 2. Hello World 2.1 Arduino World 2.1.1 Arduino Hardware Driver on Windows 8/8.1 2.1.2 Simple Testing 2.2 Arduino and Python 2.3 Testing Serial Port using Python 2.4 Testing for Arduino and Python 3. Exploring Python Libraries for Arduino 3.1 Python Arduino Prototyping API v2 3.2 Python Firmata 3.3 pyFirmata 4. Analog Sensor 4.1 Sensor Devices 4.2 Reading Sensor 4.3 Running Program 5. RGB LED 5.1 RGB LED 5.1.1 Arduino Analog output (PWM) 5.1.2 Controlling RGB LED Color 5.2 Arduino Implementation 5.3 Python Implementation



Getting Started with Arduino and Node js

Getting Started with Arduino and Node js Author Agus Kurniawan
ISBN-10
Release 2012-12-18
Pages
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This book helps to anyone to learn how to integrate Arduino hardware and node.js. ***TOC*** Preface 1. Preparing Development Environment 1.1 Arduino 1.1.1 Arduino Uno 1.1.2 Arduino Leonardo 1.1.3 Arduino Mega 2560 1.1.4 Arduino Due 1.2 Electronic Components 1.2.1 Arduino Starter Kit 1.2.2 Fritzing 1.2.3 Cooking-Hacks: Arduino Starter Kit 1.2.4 Arduino Sidekick Basic kit 1.3 Node.js 1.4 Arduino Software 1.5 Testing 2. Hello World 2.1 Arduino World 2.1.1 Arduino Hardware Driver on Windows 8 2.1.2 Simple Testing 2.2 Arduino and Node.js 2.3 Testing for Arduino and Node.js 3. Sensor Node.js 3.1 Sensor Devices 3.2 Reading Sensor 3.3 Publishing Sensor Data 4. LED Controller 4.1 LED Controller Device 4.2 Arduino Implementation 4.3 Controlling Device from Node.js 5. Button and Switch 5.1 Getting Data from Button and Switch 5.2 Arduino Implementation 5.3 Executing Command to Node.js



Getting Started with Adafruit FLORA

Getting Started with Adafruit FLORA Author Becky Stern
ISBN-10 9781457183188
Release 2015-02-05
Pages 112
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This book introduces readers to building wearable electronics projects using Adafruit's tiny FLORA board: at 4.4 grams, and only 1.75 inches in diameter, and featuring Arduino compatibility, it's the most beginner-friendly way to create wearable projects. This book shows you how to plan your wearable circuits, sew with electronics, and write programs that run on the FLORA to control the electronics. The FLORA family includes an assortment of sensors, as well as RGB LEDs that let you add lighting to your wearable projects.



Beginning Arduino

Beginning Arduino Author Michael McRoberts
ISBN-10 9781430250173
Release 2013-09-30
Pages 424
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Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: Controlling LEDs Displaying text and graphics on LCD displays Making a line-following robot Using digital pressure sensors Reading and writing data to SD cards Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on http://www.apress.com/9781430250166



Arduino by Example

Arduino by Example Author Adith Jagadish Boloor
ISBN-10 9781785287114
Release 2015-09-14
Pages 242
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Design and build fantastic projects and devices using the Arduino platform About This Book Explore the different sensors that can be used to improve the functionality of the Arduino projects Program networking modules in conjunction with Arduino to make smarter and more communicable devices A practical guide that shows you how to utilize Arduino to create practical, useful projects Who This Book Is For This book is an ideal choice for hobbyists or professionals who want to create quick and easy projects with Arduino. As a prerequisite, readers must have a working Arduino system and some programming background, ideally in C/C++. Basic knowledge of Arduino is helpful but not required to follow along with this book. What You Will Learn Understand and utilize the capabilities of the Arduino Integrate sensors to gather environmental data and display this information in meaningful ways Add modules such as Bluetooth and Wi-Fi that allow the Arduino to communicate and send data between devices Create simple servers to allow communication to occur Build automated projects including robots while learning complex algorithms to mimic biological locomotion Implement error handling to make programs easier to debug and look more professional Integrate powerful programming tools and software such as Python and Processing to broaden the scope of what the Arduino can achieve Practice and learn basic programming etiquette In Detail Arduino an opensource physical computing platform based on a simple microcontroller board, and a development environment for writing software for the board. The opensource Arduino software (IDE) makes it easy to write code and upload it to the board. It runs on Windows, Mac OS X, and Linux. The environment is written in Java and based on Processing and other opensource software. With the growing interest in home-made, weekend projects among students and hobbyists alike, Arduino offers an innovative and feasible platform to create projects that promote creativity and technological tinkering. Arduino by Example is a project-oriented guide to help you fully utilize the power of one of the world's most powerful open source platforms, Arduino. This book demonstrates three projects ranging from a home automation project involving your lighting system to a simple robotic project to a touch sensor project. You will first learn the basic concepts such as how to get started with the Arduino, and as you start building the project, you will develop the practical skills needed to successfully build Arduino powered projects that have real-life implications. The complexity of the book slowly increases as you complete a project and move on to the next. By the end of this book, you will be able to create basic projects and utilize the elements used in the examples to construct your own devices. Style and approach This book follows a project-oriented approach, with multiple images and plenty of code to help you build your projects easily. The book uses a tutorial-based methodology where the concepts are first explained and then implemented to help you develop the projects.



Arduino Cookbook

Arduino Cookbook Author Michael Margolis
ISBN-10 9781449321192
Release 2011-12-12
Pages 724
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Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light. You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer. Get up to speed on the Arduino board and essential software concepts quickly Learn basic techniques for reading digital and analog signals Use Arduino with a variety of popular input devices and sensors Drive visual displays, generate sound, and control several types of motors Interact with devices that use remote controls, including TVs and appliances Learn techniques for handling time delays and time measurement Apply advanced coding and memory handling techniques