Framed Perspective Vol 1

Framed Perspective Vol  1 Author Marcos Mateu-Mestre
ISBN-10 1624650309
Release 2016-06-01
Pages 228
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Perspective is a discipline often set aside when it comes to general art study, though it is necessary to master in order to produce any piece of art that is realistic. Framed Perspective 1 equips artists with the technical knowledge needed to produce successful visual storytelling-related drawings: from understanding the basics, including line of sight and the horizon plane, to more sophisticated endeavors, such as producing shadows and reflections. As intimidating as perspective may seem, best-selling author and artist Marcos Mateu-Mestre delivers each lesson in an accessible and informative way that takes the mystery out of achieving successful scenes. The book includes extensive step-by-step practical explanations of how to build objects and environments of all sorts, taking that first sketch to a fully rendered artwork. Sure to be the most popular book in your art library, it will train you to see the world in a way that allows you to enjoy every curve and slope you see in the world and, more importantly, translate that vision into art with accuracy and a great sense of depth and proportion. Your perspective will never be the same!



Framed Perspective Vol 2

Framed Perspective Vol  2 Author Marcos Mateu-Mestre
ISBN-10 1624650325
Release 2016-06-01
Pages 120
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Building on the foundation established with the first book in the series, Framed Perspective 2 guides artists through the challenging tasks of projecting shadows in proper perspective on a variety of environments and working with characters in perspective set in particular situation or setting. Author and artist Marcos Mateu-Mestre reveals the many techniques and mechanics he has used to become proficient in such endeavors, including using anatomy, shadows, and clothing folds to define the shape and volume of characters within an environment. He also shares how to effectively observe a model or object to extract the right amount of information to then translate it into an impactful graphic and visual image, the goal of every visual storyteller.



Framed Ink

Framed Ink Author Marcos Mateu-Mestre
ISBN-10 0857681117
Release 2011
Pages 128
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Comic illustrations.



Trail of Steel

Trail of Steel Author Marcos Mateu-Mestre
ISBN-10 1933492783
Release 2012
Pages 127
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Author/Artist Marcos Mateu-Mestre applies all of the rules of visual communication that he outlined in his bestsellerFramed Inkto create a graphic novel that will have you on the edge of your seat. Follow along with Condottiero Martin and his son Sancho during their dark journey through Spain in 1441 A.D. on a mission that will change their lives forever.



How to Draw Noir Comics

How to Draw Noir Comics Author Shawn Martinbrough
ISBN-10 9780823024063
Release 2007
Pages 144
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Describes the techniques needed to draw noir comics such as creating mood, staging action, working with a script, characters, and lightning.



Perspective for Comic Book Artists

Perspective  for Comic Book Artists Author David Chelsea
ISBN-10 9780823005673
Release 1997
Pages 176
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Teaches comic book artists about artistic perspective, covering one, two, and three-point perspective, using circles, drawing the human figure, and explaining the horizon and vanishing point



Vanishing Point

Vanishing Point Author Jason Cheeseman-Meyer
ISBN-10 9781600613692
Release 2007-12-05
Pages 128
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Master perspective like the pros! Vanishing Point shows you how to conquer the fundamentals of perspective drawing and then equips you with technical tricks and tools that make dynamic and complex scenes a snap. This complete guide helps you build your understanding of perspective to an intuitive level so you can draw anything you can imagine. Inside you'll find: Complete instruction on drawing in one-, two- and three-point perspective and four- and five-point curvilinear perspective (where "straight" lines are drawn as curves). Curvilinear perspective has not been taught in any other perspective book - until now! Full-color, step-by-step demonstrations move you beyond the theories and let you practice the techniques in real scenes. A special chapter on drawing curves helps you break out of the box and draw cylinders, ellipses, cars and, most importantly, people in perfect perspective. Shortcuts and tips show you how to create believable perspective in no time flat. No matter what your skill level, Vanishing Point offers you a new way of looking at perspective and lets you draw as though you have decades of drawing experience - even if you don't. You'll learn everything you need to know to pour your imagination on the page with power and confidence.



How to Render

How to Render Author Scott Robertson
ISBN-10 193349283X
Release 2014-11-15
Pages 272
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This book is about the fundamentals of light, shadow and reflectivity; the focus is firmly on helping to improve visual understanding of the world around and on techniques for representing that world.Rendering is the next step after drawing to communicate ideas more clearly. Building on what Scott Robertson and Thomas Bertling wrote about in How To Draw: Drawing and Sketching Objects and Environments from Your Imagination, this book shares everything the two experts know about how to render light, shadow and reflective surfaces.This book is divided into two major sections: the first explains the physics of light and shadow. One will learn how to construct proper shadows in perspective and how to apply the correct values to those surfaces. The second section focuses on the physics of reflectivity and how to render a wide range of materials utilizing this knowledge.Throughout the book, two icons appear that indicate either “observation” or “action.” This means the page or section is about observing reality or taking action by applying the knowledge and following the steps in creating your own work.Similar to our previous book, How To Draw, this book contains links to free online rendering tutorials that can be accessed via the URL list or through the H2Re app.



Foundations in Comic Book Art

Foundations in Comic Book Art Author John Paul Lowe
ISBN-10 9780804137133
Release 2014-08-12
Pages 160
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A comprehensive guide to creating and developing comic book and graphic novel art, from the Savannah College of Art and Design (SCAD), one of the world's leaders in sequential arts instruction. John Lowe, Dean of the School of Communication Arts at SCAD, presents an in-depth primer on the tools and techniques used by top sequential artists to crate comic books, graphic novels, and other sequential art forms. Based on SCAD's world-famous sequential arts curriculum with examples of professional comic book art from their faculty and alumni, the book uses detailed instruction and step-by-step examples to teach key artistic methods like sketching, thumbnailing, reference gathering, and using production/digital design methods. This book covers all the materials and methods aspiring artists need to master to make it as sequential artists.



The Silver Way

The Silver Way Author Stephen Silver
ISBN-10 1624650341
Release 2016-08-15
Pages 248
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The Silver Way: Techniques, Tips and Tutorials for Effective Character Design by Stephen Silver offers invaluable instruction from one of best teachers in the industry. Whether you're a professional artist interested in improving your drawing skills, or an aspiring designer fresh out of high school looking to add to your portfolio, The Silver Way will help you build your confidence and strengthen your work in order to successfully design characters for any project, in any style. Chockfull of helpful--and entertaining --drawing techniques and easy-to-follow tutorials developed through his decades of experience as an artist on popular animated shows (Kim Possible, Danny Phantom, The Fairly OddParents) and as the owner of Silver Drawing Academy, The Silver Way is the kind of educational art book you'll revisit again and again for guidance, encouragement, and inspiration.



Extreme Perspective For Artists

Extreme Perspective  For Artists Author David Chelsea
ISBN-10 9780823027163
Release 2017-06-20
Pages 176
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In this sequel to the classic bestseller Perspective! For the Comic Book Artist, David Chelsea takes perspective to a whole other level—by exploring the most dramatic viewpoints employed by today’s artists. Many of these techniques have been carefully guarded secrets for centuries. But David, and his hollow-headed friend, Mugg, make them accessible to a new generation of artists, cartoonists, illustrators, and animators. In Extreme Perspective! For Artists, you’ll learn how to • Render complicated multi-sided objects in perfect perspective • Create accurate shadows and reflections from your own imagination • Master the most difficult kinds of curvilinear perspective systems • Draw eye-popping images in fisheye perspective • Use your computer to create elaborate scenes quicker and more easily • … And much, much more!



FORCE Drawing Human Anatomy

FORCE  Drawing Human Anatomy Author Mike Mattesi
ISBN-10 9781315295527
Release 2017-01-06
Pages 331
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The newest book in Michael Mattesi’s Force Drawing series takes movement to the next level. Force: Drawing Human Anatomy, explores the different facets of motion and the human body. As opposed to the memorization technique, Mattesi stresses the function of each body part and how gravity relative to different poses affects the aesthetics and form of muscle. The chapters are divided by the different parts of the body, thus allowing the reader to concentrate on mastery one body part at a time. Color coded images detail each muscle and their different angles. Special consideration is given to anatomy for animation, allowing the reader to create a character that is anatomically accurate in both stillness and motion.



Nuthin But Mech

Nuthin  But Mech Author Lorin Wood
ISBN-10 1624650279
Release 2015-11-15
Pages 152
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Fifty-four artists contribute to this amazing third installment of the popular Nuthin' But Mech book series, based on the eponymous blog started by designer Lorin Wood in 2009 to create a place for his friends, colleagues, and acquaintances to share a common passion: robots. The popularity of the blog led to the publication of the first Nuthin' But Mech book in 2012 with the work of 31 artists, followed by the highly anticipated second volume in 2014 with 40 artists. Nuthin' But Mech 3 is the biggest volume to date, with new and returning contributors, and it is dedicated to the memory of contributing artist Francis Tsai, a remarkable talent and inspiring figure who passed away from Lou Gehrig's disease in early 2015. In addition to featuring exceptional portraits that Tsai created using eye-tracking software, mech fans will appreciate the breadth of high-quality digital paintings, 3D models, as well as traditional works, by some of the most prominent artists and designers working in the entertainment industry today. In appreciation of Francis Tsai's contributions to the artistic community, proceeds from the sales of this book will be donated to his family.



How to Draw

How to Draw Author Scott Robertson
ISBN-10 1933492759
Release 2013-11-15
Pages 208
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Provides instruction on drawing objects and environments from the imagination, constructing accurate perspective grids, and experimenting with various mediums.



Visual Storytelling with Color and Light

Visual Storytelling with Color and Light Author Michael Humphries
ISBN-10 0415720648
Release 2015-03-01
Pages 224
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Create visually-stunning backgrounds that stand out. Visual Storytelling with Color and Light teaches background and concept designers in animation and film the skills needed to create visually stunning and professionally appealing pieces. In the world today—where digital is considered king—traditional media and the skills attached to them are often overlooked. Although it is true that major studios no longer want their backgrounds or concept boards hand drawn or painted, they do want their artists to have traditional as well as technical backgrounds. Gouache is a technique that provides its artists and practitioners an understanding of color theory and composition that all studios are looking for and that a course in Photoshop cannot teach. Visual Storytelling with Color and Light offers behind-the-scenes secrets of standard-setting practices used by some of best that the animation industry has to offer. Michael Humphries provides step-by-step techniques that will help readers better understand color theory, composition, and lighting. He'll share common gouache techniques and then show readers how to develop their own style, and how to create a piece to match the studio exec's dictated styles. This book also displays practices to help take readers' paintings and backgrounds to the next level with Photoshop interventions and enhancements. To survive the trips to the studios, sets, and 'en plein air' locations, this book will have a hardback, layflat binding with a splash guard to protect the pages and cover from nature or the accidental artist. Most importantly this book will feature video demos for both the en plein air approach and photoshop enhancements.



Beginner s Guide to Comic Art Characters

Beginner s Guide to Comic Art   Characters Author 3dtotal Publishing
ISBN-10 1909414271
Release 2016-02-01
Pages 208
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Draw like a pro! Create fantastic, imaginative art for your comics with the comprehensive "Beginner's Guide to Comic Art."



Atlas of Foreshortening

Atlas of Foreshortening Author John Cody
ISBN-10 0471290130
Release 1984-09-15
Pages 290
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A valuable reference for fine artists, sculptors, illustrators, designers, and others. This unique collection provides more than 500 photographs of nude male and female bodies in all degrees of foreshortening and a wide variety of poses.