Character Design from the Ground Up

Character Design from the Ground Up Author Kevin Crossley
ISBN-10 9781781571835
Release 2014-10-06
Pages 208
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All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and so!ware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anotomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.



Character Design from the Ground Up

Character Design from the Ground Up Author Kevin Crossley
ISBN-10 9781781571835
Release 2014-10-06
Pages 208
Download Link Click Here

All stories have characters, and whether its a film, game, book, or comic, all characters need to be designed. Character design has become a distinct discipline in the entertainment industry, and character designers are employed by film and game companies across the globe to bring life to scripts and ideas. In this book, illustrator and character designer Kevin Crossley provides a complete overview of character design. Starting with the basics of materials, equipment, and so!ware, Kevin will explain the processes professional character designers follow to develop characters for publishing, games, and film. From ideas and thumbnails, anotomy and reference, through effective drawing, 3D mock-ups and full turnarounds, Kev explains how a character designer works to achieve professional results.



Character Design from the Ground Up

Character Design from the Ground Up Author Kevin Crossley
ISBN-10 1315798131
Release 2014-10
Pages
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"Make your sketches come to life From films to games, books to comics, all stories need refined, beautiful characters. This book demystifies the in-demand discipline of character design, starting with the basics of material and equipment, moving on to sketching and 3D mock-ups with full turnarounds and lineups, and culminating in a series of in-depth case studies. - UNDERSTAND HOW WORLD-CLASS ARTISTS TURN SIMPLE IDEAS INTO WORKABLE CHARACTER DESIGNS - LEARN TO NEGOTIATE WITH CLIENTS & WIN COMMISSIONS - PACKED WITH LUSH, ORIGINAL ILLUSTRATIONS OF EVERY STAGE OF THE PROCESS"--



Video Game Design

Video Game Design Author Michael Salmond
ISBN-10 9781472567499
Release 2016-02-25
Pages 208
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Video Game Design is a visual introduction to integrating core design essentials, such as critical analysis, mechanics and aesthetics, prototyping, level design, into game design. Using a raft of examples from a diverse range of leading international creatives and award-winning studios, this is a must-have guide for budding game designers. Industry perspectives from game industry professionals provide fascinating insights into this creative field, and each chapter concludes with a workshop project to help you put what you've learnt into practice to plan and develop your own games. With over 200 images from some of the best-selling, most creative games of the last 30 years, this is an essential introduction to industry practice, helping readers develop practical skills for video game creation. This book is for those seeking a career making video games as part of a studio, small team or as an independent creator. It will guide you from understanding how games engage, entertain and communicate with their audience and take you on a journey as a designer towards creating your own video game experiences. Interviewees include: James Portnow, CEO at Rainmaker Games Brandon Sheffield, Gamasutra.com/Game Developer magazine Steve Gaynor, co-founder The Fullbright Company (Gone Home) Kate Craig, Environment Artist. The Fullbright Company (Gone Home) Adam Saltsman, creator of Canabalt & Gravity Hook Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route Zero) Tyson Steele, User Interface Designer, Epic Games Tom Francis, Game Designer, Gunpoint & Floating Point Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2, Tearaway. Kenneth Young, Head of Audio, Media Molecule Rex Crowle, Creative Lead, Media Molecule



Creative Character Design

Creative Character Design Author Bryan Tillman
ISBN-10 9781136129810
Release 2012-12-12
Pages 257
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Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.



Vanishing Point

Vanishing Point Author Jason Cheeseman-Meyer
ISBN-10 9781600613692
Release 2007-12-05
Pages 128
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Master perspective like the pros! Vanishing Point shows you how to conquer the fundamentals of perspective drawing and then equips you with technical tricks and tools that make dynamic and complex scenes a snap. This complete guide helps you build your understanding of perspective to an intuitive level so you can draw anything you can imagine. Inside you'll find: Complete instruction on drawing in one-, two- and three-point perspective and four- and five-point curvilinear perspective (where "straight" lines are drawn as curves). Curvilinear perspective has not been taught in any other perspective book - until now! Full-color, step-by-step demonstrations move you beyond the theories and let you practice the techniques in real scenes. A special chapter on drawing curves helps you break out of the box and draw cylinders, ellipses, cars and, most importantly, people in perfect perspective. Shortcuts and tips show you how to create believable perspective in no time flat. No matter what your skill level, Vanishing Point offers you a new way of looking at perspective and lets you draw as though you have decades of drawing experience - even if you don't. You'll learn everything you need to know to pour your imagination on the page with power and confidence.



Force Character Design from Life Drawing

Force  Character Design from Life Drawing Author Mike Mattesi
ISBN-10 9781136139895
Release 2012-11-12
Pages 256
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Design creative characters inspired by real people. Let Mike Mattesi show you how to use life drawing to discover the poses, features and personalities which form the basis of character and then build, develop and 'PUSH' your drawings to new heights of dramatic and visual impact for believable characters audiences can relate to. Packed with color illustrations and photographs of the models who inspired them. With step-by-step explanation of how the characters were developed and exercises for you to sharpen your skills this is everything you need to bring your characters to life.



Ray Tracing from the Ground Up

Ray Tracing from the Ground Up Author Kevin Suffern
ISBN-10 9781498774703
Release 2016-03-09
Pages 784
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With the increase in computing speed and due to the high quality of the optical effects it achieves, ray tracing is becoming a popular choice for interactive and animated rendering. This book takes readers through the whole process of building a modern ray tracer from scratch in C++. All concepts and processes are explained in detail with the aid of hundreds of diagrams, ray-traced images, and sample code. It is suitable for undergraduate and graduate computer graphics courses and for individual programmers who would like to learn ray tracing.



Character Design

Character Design Author Chris Patmore
ISBN-10 0713673818
Release 2005-01
Pages 128
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This is a handy guide to creating cutting edge cartoon characters for comic books, computer games and graphic novels. All the main character types e.g. hero, mentor, sidekick etc. are discussed and step by step illustrations show the basics of figure construction, proportioning and composition as well as portraying emotion, speed, movement and recoil. The figures range from manga-style cyber punks to superheroes to crazy cartoon critters. This is the complete guide for anyone wanting to enter the world of writing for comics.



Alice s Nightmare in Wonderland

Alice s Nightmare in Wonderland Author Jonathan Green
ISBN-10 1909679593
Release 2015-11-25
Pages
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Alice s Nightmare in Wonderland has been writing in one form or another for most of life. You can find so many inspiration from Alice s Nightmare in Wonderland also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Alice s Nightmare in Wonderland book for free.



Fantasy Clip Art

Fantasy Clip Art Author Kevin Crossley
ISBN-10 0740765523
Release 2007-06-01
Pages 128
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* Create your own dragons to slay, orcs to kill, and every warrior, weapon, and warlock you could possibly conceive using the thousands of possible designs included on the CD. It's estimated the fantasy market has over nine million consumers. Fantasy enthusiasts who yearn to create their own alternate realities can do so easily with this indispensable resource. This book-and-CD combo provides high-resolution clip art and digital instruction allowing users to create personalized artwork. * Well-known fantasy artist Kevin Crossley created art for the CD. Weapons, characters, equipment, and landscapes are all included in a variety of customizable styles.



Alice s Nightmare in Wonderland Colouring Book Two

Alice s Nightmare in Wonderland Colouring Book Two Author Jonathan Green
ISBN-10 1909679925
Release 2017-03-01
Pages 72
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A sequel to the bestselling Alice's Nightmare in Wonderland Colouring Book. 72 pages with 23 full-page brand new original illustrations for you to colour, plus 25 page bonus section: 'creating the art' colouring tips and unique advice from the artist, with an entrancing accompanying story.



Creating Characters with Personality

Creating Characters with Personality Author Tom Bancroft
ISBN-10 9780399578731
Release 2016-02-16
Pages 144
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From Snow White to Shrek, from Fred Flintstone to SpongeBob SquarePants, the design of a character conveys personality before a single word of dialogue is spoken. Designing Characters with Personality shows artists how to create a distinctive character, then place that character in context within a script, establish hierarchy, and maximize the impact of pose and expression. Practical exercises help readers put everything together to make their new characters sparkle. Lessons from the author, who designed the dragon Mushu (voiced by Eddie Murphy) in Disney's Mulan—plus big-name experts in film, TV, video games, and graphic novels—make a complex subject accessible to every artist.



The Ground Beneath Her Feet

The Ground Beneath Her Feet Author Salman Rushdie
ISBN-10 9781409058779
Release 2012-08-24
Pages 592
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On Valentine’s Day, 1989, Vina Apsara, a famous and much-loved singer, disappears in a devastating earthquake. Her lover, the singer Ormus Cama, cannot accept that he has lost her, and so begins his eternal quest to find her and bring her back. His journey takes him across the globe and through cities pulsating with the power of rock ’n’ roll, to Bombay, London and New York. But around the star-crossed lover and his quest, the uncertain world itself is beginning to tremble and break. Cracks and tears are appearing in the very fabric of reality, and exposing the abyss beyond. And Ormus has to confront just how far he is willing to go for love.



From the Ground Up

From the Ground Up Author Dylan Jones
ISBN-10 1848093683
Release 2012
Pages 251
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The stats are truly epic: $700m in receipts; three sets costing $10m each of which take 150 trucks to transport; an audience of 7 million people - a single performance in Pasadena, California, setting the world record for a single rock concert at 97,014 attendees... With exclusive contributions from the band, manager Paul McGuiness, world renowned set designer Willie Williams (who also designs sets for George Michael, Lady Gaga, Madonna, Rolling Stones and many more) and exclusive photographs from tour photographer Ralf Larmann and written by Dylan Jones who has been given complete access, including behind the scenes at Glastonbury 2011. This is the ultimate inside story of the ultimate Rock and Roll band on the ultimate Rock and Roll Tour.



Drawing Cutting Edge Anatomy

Drawing Cutting Edge Anatomy Author Christopher Hart
ISBN-10 9780770434861
Release 2014-04-22
Pages 144
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This drawing tutorial from best-selling author Christopher Hart shows artists how to draw exaggerated musculature of super-sized figures in action poses.



Draw with Jazza Characters

Draw with Jazza   Characters Author Josiah Brooks
ISBN-10 9781440344947
Release 2016-11-08
Pages 144
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Draw with Jazza Characters has been writing in one form or another for most of life. You can find so many inspiration from Draw with Jazza Characters also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Draw with Jazza Characters book for free.