Blondie24

Blondie24 Author David B. Fogel
ISBN-10 1558607838
Release 2002
Pages 404
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"Blondie24 tells the story of a computer that taught itself to play checkers far better than its creators ever could by emulating the principles of Darwinian evolution and discovering innovative ways to approach the game. In this year of 2001, as we remember Arthur C. Clarke's predictions, David Fogel dramatically demonstrates how evolutionary computation may enable humans to create a thinking machine far more readily than the techniques traditionally used in the study of artificial intelligence."--BOOK JACKET.



Computer Draughts Players

Computer Draughts Players Author General Books LLC
ISBN-10 1158361963
Release 2010-06
Pages 24
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Computer Draughts Players has been writing in one form or another for most of life. You can find so many inspiration from Computer Draughts Players also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Computer Draughts Players book for free.



How to Solve It Modern Heuristics

How to Solve It  Modern Heuristics Author Zbigniew Michalewicz
ISBN-10 3540224947
Release 2004-09-21
Pages 554
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No pleasure lasts long unless there is variety in it. Publilius Syrus, Moral Sayings We've been very fortunate to receive fantastic feedback from our readers during the last four years, since the first edition of How to Solve It: Modern Heuristics was published in 1999. It's heartening to know that so many people appreciated the book and, even more importantly, were using the book to help them solve their problems. One professor, who published a review of the book, said that his students had given the best course reviews he'd seen in 15 years when using our text. There can be hardly any better praise, except to add that one of the book reviews published in a SIAM journal received the best review award as well. We greatly appreciate your kind words and personal comments that you sent, including the few cases where you found some typographical or other errors. Thank you all for this wonderful support.



Game Artificial Intelligence

Game Artificial Intelligence Author Source Wikipedia
ISBN-10 1230638822
Release 2013-09
Pages 102
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Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 38. Chapters: A* search algorithm, Alexander Brudno, Alpha-beta pruning, Arthur Samuel, Artificial intelligence (video games), B*, Bitboard, Blondie24, Chinook (draughts player), Combinatorial search, Computer bridge, Computer Olympiad, Computer poker players, Computer shogi, Evaluation function, Expectiminimax tree, Expressive Intelligence Studio, GADDAG, Game Description Language, General game playing, Horizon effect, IDA*, International Computer Games Association, Killer heuristic, Language Acquisition Device (computer), Logistello, Negamax, Negascout, Pathfinding, Ply (game theory), POD-bot, Project Milo, Proof-number search, Quiescence search, Rog-O-Matic, SMA*, Transposition table, Variation (game tree), Zero-player game, Zobrist hashing.



Interactions

Interactions Author
ISBN-10 CORNELL:31924083076913
Release 2001
Pages
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A magazine for designers of interactive products.



Modeling Techniques in Predictive Analytics

Modeling Techniques in Predictive Analytics Author Thomas W. Miller
ISBN-10 9780133886191
Release 2014-09-29
Pages 384
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To succeed with predictive analytics, you must understand it on three levels: Strategy and management Methods and models Technology and code This up-to-the-minute reference thoroughly covers all three categories. Now fully updated, this uniquely accessible book will help you use predictive analytics to solve real business problems and drive real competitive advantage. If you’re new to the discipline, it will give you the strong foundation you need to get accurate, actionable results. If you’re already a modeler, programmer, or manager, it will teach you crucial skills you don’t yet have. Unlike competitive books, this guide illuminates the discipline through realistic vignettes and intuitive data visualizations–not complex math. Thomas W. Miller, leader of Northwestern University’s pioneering program in predictive analytics, guides you through defining problems, identifying data, crafting and optimizing models, writing effective R code, interpreting results, and more. Every chapter focuses on one of today’s key applications for predictive analytics, delivering skills and knowledge to put models to work–and maximize their value. Reflecting extensive student and instructor feedback, this edition adds five classroom-tested case studies, updates all code for new versions of R, explains code behavior more clearly and completely, and covers modern data science methods even more effectively. All data sets, extensive R code, and additional examples available for download at http://www.ftpress.com/miller If you want to make the most of predictive analytics, data science, and big data, this is the book for you. Thomas W. Miller’s unique balanced approach combines business context and quantitative tools, appealing to managers, analysts, programmers, and students alike. Miller addresses multiple business cases and challenges, including segmentation, brand positioning, product choice modeling, pricing research, finance, sports, text analytics, sentiment analysis, and social network analysis. He illuminates the use of cross-sectional data, time series, spatial, and spatio-temporal data. You’ll learn why each problem matters, what data are relevant, and how to explore the data you’ve identified. Miller guides you through conceptually modeling each data set with words and figures; and then modeling it again with realistic R programs that deliver actionable insights. You’ll walk through model construction, explanatory variable subset selection, and validation, mastering best practices for improving out-of-sample predictive performance. Throughout, Miller employs data visualization and statistical graphics to help you explore data, present models, and evaluate performance. This edition adds five new case studies, updates all code for the newest versions of R, adds more commenting to clarify how the code works, and offers a more detailed and up-to-date primer on data science methods. Gain powerful, actionable, profitable insights about: Advertising and promotion Consumer preference and choice Market baskets and related purchases Economic forecasting Operations management Unstructured text and language Customer sentiment Brand and price Sports team performance And much more



Computers and Games

Computers and Games Author Jonathan Schaeffer
ISBN-10 9783540205456
Release 2003-11-12
Pages 436
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The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).



AI 2001 Advances in Artificial Intelligence

AI 2001  Advances in Artificial Intelligence Author Markus Stumptner
ISBN-10 9783540429609
Release 2001-11-28
Pages 666
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This book constitutes the refereed proceedings of the 14th Australian Joint Conference on Artificial Intelligence, AI 2001, held in Adelaide, Australia, in December 2001. The 55 revised full papers presented together with one invited contribution were carefully reviewed and selected from a total of 100 submissions. The papers cover the whole range of artificial intelligence from theoretical and foundational issues to advanced applications in a variety of fields.



Computational Intelligence

Computational Intelligence Author David B. Fogel
ISBN-10 0471274542
Release 2003-06-16
Pages 282
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Consisting of expanded papers generated by the plenary and invited lecturers from the WCCI, plus transitions and introductory chapters, this new volume addresses the fundamental issues of computational intelligence.



Modeling Techniques in Predictive Analytics with Python and R

Modeling Techniques in Predictive Analytics with Python and R Author Thomas W. Miller
ISBN-10 9780133892147
Release 2014-09-29
Pages 448
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Master predictive analytics, from start to finish Start with strategy and management Master methods and build models Transform your models into highly-effective code—in both Python and R This one-of-a-kind book will help you use predictive analytics, Python, and R to solve real business problems and drive real competitive advantage. You’ll master predictive analytics through realistic case studies, intuitive data visualizations, and up-to-date code for both Python and R—not complex math. Step by step, you’ll walk through defining problems, identifying data, crafting and optimizing models, writing effective Python and R code, interpreting results, and more. Each chapter focuses on one of today’s key applications for predictive analytics, delivering skills and knowledge to put models to work—and maximize their value. Thomas W. Miller, leader of Northwestern University’s pioneering program in predictive analytics, addresses everything you need to succeed: strategy and management, methods and models, and technology and code. If you’re new to predictive analytics, you’ll gain a strong foundation for achieving accurate, actionable results. If you’re already working in the field, you’ll master powerful new skills. If you’re familiar with either Python or R, you’ll discover how these languages complement each other, enabling you to do even more. All data sets, extensive Python and R code, and additional examples available for download at http://www.ftpress.com/miller/ Python and R offer immense power in predictive analytics, data science, and big data. This book will help you leverage that power to solve real business problems, and drive real competitive advantage. Thomas W. Miller’s unique balanced approach combines business context and quantitative tools, illuminating each technique with carefully explained code for the latest versions of Python and R. If you’re new to predictive analytics, Miller gives you a strong foundation for achieving accurate, actionable results. If you’re already a modeler, programmer, or manager, you’ll learn crucial skills you don’t already have. Using Python and R, Miller addresses multiple business challenges, including segmentation, brand positioning, product choice modeling, pricing research, finance, sports, text analytics, sentiment analysis, and social network analysis. He illuminates the use of cross-sectional data, time series, spatial, and spatio-temporal data. You’ll learn why each problem matters, what data are relevant, and how to explore the data you’ve identified. Miller guides you through conceptually modeling each data set with words and figures; and then modeling it again with realistic code that delivers actionable insights. You’ll walk through model construction, explanatory variable subset selection, and validation, mastering best practices for improving out-of-sample predictive performance. Miller employs data visualization and statistical graphics to help you explore data, present models, and evaluate performance. Appendices include five complete case studies, and a detailed primer on modern data science methods. Use Python and R to gain powerful, actionable, profitable insights about: Advertising and promotion Consumer preference and choice Market baskets and related purchases Economic forecasting Operations management Unstructured text and language Customer sentiment Brand and price Sports team performance And much more



Evolutionary Computation

Evolutionary Computation Author David B. Fogel
ISBN-10 9780471749202
Release 2006-01-03
Pages 384
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This Third Edition provides the latest tools and techniques that enable computers to learn The Third Edition of this internationally acclaimed publication provides the latest theory and techniques for using simulated evolution to achieve machine intelligence. As a leading advocate for evolutionary computation, the author has successfully challenged the traditional notion of artificial intelligence, which essentially programs human knowledge fact by fact, but does not have the capacity to learn or adapt as evolutionary computation does. Readers gain an understanding of the history of evolutionary computation, which provides a foundation for the author's thorough presentation of the latest theories shaping current research. Balancing theory with practice, the author provides readers with the skills they need to apply evolutionary algorithms that can solve many of today's intransigent problems by adapting to new challenges and learning from experience. Several examples are provided that demonstrate how these evolutionary algorithms learn to solve problems. In particular, the author provides a detailed example of how an algorithm is used to evolve strategies for playing chess and checkers. As readers progress through the publication, they gain an increasing appreciation and understanding of the relationship between learning and intelligence. Readers familiar with the previous editions will discover much new and revised material that brings the publication thoroughly up to date with the latest research, including the latest theories and empirical properties of evolutionary computation. The Third Edition also features new knowledge-building aids. Readers will find a host of new and revised examples. New questions at the end of each chapter enable readers to test their knowledge. Intriguing assignments that prepare readers to manage challenges in industry and research have been added to the end of each chapter as well. This is a must-have reference for professionals in computer and electrical engineering; it provides them with the very latest techniques and applications in machine intelligence. With its question sets and assignments, the publication is also recommended as a graduate-level textbook.



Knowledge Free and Learning Based Methods in Intelligent Game Playing

Knowledge Free and Learning Based Methods in Intelligent Game Playing Author Jacek Mandziuk
ISBN-10 9783642116773
Release 2010-01-27
Pages 254
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The book is focused on the developments and prospective challenging problems in the area of mind game playing (i.e. playing games that require mental skills) using Computational Intelligence (CI) methods, mainly neural networks, genetic/evolutionary programming and reinforcement learning. The majority of discussed game playing ideas were selected based on their functional similarity to human game playing. These similarities include: learning from scratch, autonomous experience-based improvement and example-based learning. The above features determine the major distinction between CI and traditional AI methods relying mostly on using effective game tree search algorithms, carefully tuned hand-crafted evaluation functions or hardware-based brute-force methods. On the other hand, it should be noted that the aim of this book is by no means to underestimate the achievements of traditional AI methods in game playing domain. On the contrary, the accomplishments of AI approaches are undisputable and speak for themselves. The goal is rather to express my belief that other alternative ways of developing mind game playing machines are possible and urgently needed.



CEC

CEC    Author
ISBN-10 UOM:39015048290475
Release 2002
Pages
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CEC has been writing in one form or another for most of life. You can find so many inspiration from CEC also informative, and entertaining. Click DOWNLOAD or Read Online button to get full CEC book for free.



K nstliche Intelligenz

K  nstliche Intelligenz Author Stuart J. Russell
ISBN-10 3827370892
Release 2004
Pages 1327
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K nstliche Intelligenz has been writing in one form or another for most of life. You can find so many inspiration from K nstliche Intelligenz also informative, and entertaining. Click DOWNLOAD or Read Online button to get full K nstliche Intelligenz book for free.



Die Diktatur des sch nen Scheins

Die Diktatur des sch  nen Scheins Author Neal Stephenson
ISBN-10 3442151775
Release 2002
Pages 188
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Die Diktatur des sch nen Scheins has been writing in one form or another for most of life. You can find so many inspiration from Die Diktatur des sch nen Scheins also informative, and entertaining. Click DOWNLOAD or Read Online button to get full Die Diktatur des sch nen Scheins book for free.



Adipositas behandeln mit chinesischer Medizin

Adipositas behandeln mit chinesischer Medizin Author Angela Drees
ISBN-10 3437570501
Release 2006
Pages 392
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Das Buch bietet ein Erklärungsmodell für das Problem Adipositas nach den Kriterien der TCM. Es hilft eine differenzierte Diagnose zu stellen und die Patienten mit allen in der TCM verfügbaren Therapieverfahren zu behandeln (Akupunktur, Phytotherapie, Diätetik, Qigong, Tuina). Auch der Einsatz westlicher Kräuter ist in die Behandlungsstrategie integriert. - Mit CD-ROM: Zum Ausdrucken von Informationsmaterial (Rezepte, Qigong-Übungen) für die Patienten.



PC AI

PC AI Author
ISBN-10 IND:30000120017284
Release 2001
Pages
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PC AI has been writing in one form or another for most of life. You can find so many inspiration from PC AI also informative, and entertaining. Click DOWNLOAD or Read Online button to get full PC AI book for free.