Beginning Arduino Programming

Beginning Arduino Programming Author Brian Evans
ISBN-10 9781430237778
Release 2011-10-17
Pages 272
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Beginning Arduino Programming allows you to quickly and intuitively develop your programming skills through sketching in code. This clear introduction provides you with an understanding of the basic framework for developing Arduino code, including the structure, syntax, functions, and libraries needed to create future projects. You will also learn how to program your Arduino interface board to sense the physical world, to control light, movement, and sound, and to create objects with interesting behavior. With Beginning Arduino Programming, you'll get the knowledge you need to master the fundamental aspects of writing code on the Arduino platform, even if you have never before written code. It will have you ready to take the next step: to explore new project ideas, new kinds of hardware, contribute back to the open source community, and even take on more programming languages. What you’ll learn Start programming quickly with Arduino sketches. Write code that interacts with devices, such as LEDs, sensors, and motors. Work with loops, functions, randomness, and delays in your Arduino projects. Develop a style of writing code that reflects your individuality. Use many of the Arduino libraries to control even more devices. Read from RFID readers, write data to SD memory cards, and connect to the Internet using Ethernet. Who this book is for This book is for all Arduino board users who want to learn to program the Arduino board, regardless of hardware version or which devices are connected to the board. You do not need to have programmed before, but if you have, then you'll learn how to apply core coding features in the Arduino context. Table of Contents Getting Started Sketching in Code Working With Variables Making Decisions Digital Ins and Outs Analog in, Analog out Functions, Time, and Interrupts Arrays for Arduino Writing New Functions for Arduino Arduino Libraries Arduino Hardware 10 Where to Go from Here? Appendix A: Common Circuits Appendix B: Arduino Math



Beginning Arduino

Beginning Arduino Author Michael McRoberts
ISBN-10 9781430250173
Release 2013-09-30
Pages 424
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Want to light up a display? Control a touch screen? Program a robot? The Arduino is a microcontroller board that can help you do all of these things, plus nearly anything you can dream up. Even better, it's inexpensive and, with the help of Beginning Arduino, Second Edition, easy to learn. In Beginning Arduino, Second Edition, you will learn all about the popular Arduino by working your way through a set of 50 cool projects. You'll progress from a complete Arduino beginner to intermediate Arduino and electronic skills and the confidence to create your own amazing projects. You'll also learn about the newest Arduino boards like the Uno and the Leonardo along the way. Absolutely no experience in programming or electronics required! Each project is designed to build upon the knowledge learned in earlier projects and to further your knowledge of Arduino programming and electronics. By the end of the book you will be able to create your own projects confidently and with creativity. You'll learn about: Controlling LEDs Displaying text and graphics on LCD displays Making a line-following robot Using digital pressure sensors Reading and writing data to SD cards Connecting your Arduino to the Internet This book is for electronics enthusiasts who are new to the Arduino as well as artists and hobbyists who want to learn this very popular platform for physical computing and electronic art. Please note: The print version of this title is black and white; the eBook is full color. The color fritzing diagrams are available in the source code downloads on http://www.apress.com/9781430250166



Beginning C for Arduino Second Edition

Beginning C for Arduino  Second Edition Author Jack Purdum
ISBN-10 9781484209400
Release 2015-06-30
Pages 388
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Beginning C for Arduino, Second Edition is written for those who have no prior experience with microcontrollers or programming but would like to experiment and learn both. Updated with new projects and new boards, this book introduces you to the C programming language, reinforcing each programming structure with a simple demonstration of how you can use C to control the Arduino family of microcontrollers. Author Jack Purdum uses an engaging style to teach good programming techniques using examples that have been honed during his 25 years of university teaching. Beginning C for Arduino, Second Edition will teach you: The C programming language How to use C to control a microcontroller and related hardware How to extend C by creating your own libraries, including an introduction to object-oriented programming During the course of the book, you will learn the basics of programming, such as working with data types, making decisions, and writing control loops. You'll then progress onto some of the trickier aspects of C programming, such as using pointers effectively, working with the C preprocessor, and tackling file I/O. Each chapter ends with a series of exercises and review questions to test your knowledge and reinforce what you have learned.



Beginning Arduino Ov7670 Camera Development

Beginning Arduino Ov7670 Camera Development Author Robert Chin
ISBN-10 1512357987
Release 2015-06-30
Pages 246
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This book is a great investment for those interested in developing camera related projects for the Arduino. These camera applications can involve security, surveillance, photography, toys, robots, and drones. Specifically, this book covers the Omnivision ov7670 digital camera and its use with the Arduino microcontroller. This book takes an interactive hands on approach and shows the reader in a step by step guide how to use the ov7670 with the Arduino and an SD card reader/writer to take photos, save them to an SD card, and then to convert them to an easily viewable format. This book will save you many hours or even weeks of frustration in trying to get this camera to work correctly. This book also gives you the basic background on the Arduino and digital cameras in general so that you will be able to develop camera projects for cameras other than the ov7670. Who this book is for: 1. Beginners to the Arduino interested in developing custom Arduino camera related projects that are suitable for photography, surveillance, security applications or for use with drones and robots. 2. High school and university students needing a quick start guide to using a low cost digital camera in their school projects. Key Selling Points: 1. Provides an interactive "hands on example" based beginner's quick start guide to using the extremely popular Omnivision ov7670 camera with the Arduino including using the undocumented features and incorrectly documented features that are necessary to get the camera to operate correctly. 2. Provides a good starting point for Arduino based camera applications as diverse as image processing, photography, surveillance, and home security with professional quality reusable code for the reader to use in his or her own projects. 3. Covers the FIFO version of the ov7670 which is the preferred camera version for most camera projects. Table of Contents: Chapter 1: Introducing the Omnivision OV7670 Camera A. What is the OV7670 Camera? B. Key Camera Terminology C. OV7670 Camera with AL422B FIFO Memory Overview D. Summary of Steps Needed for Taking a Photo Chapter 2: Introducing the Arduino A. What is an Arduino? B. The Arduino Mega 2560 C. Arduino Development System Requirements D. Arduino Software IDE E. Hands on Example: A simple Arduino "Hello World" program with an LED Chapter 3: Arduino Programming Language Basics A. C/C++ Language for Arduino Overview Chapter 4: Digital Design Review A. How Data is Stored in the ov7670 Camera B. Decimal Numbers (Base 10 Representation) C. Binary Numbers (Base 2 Representation) D. Hexadecimal Numbers (Base 16 Representation) E. Converting a Binary Number (Base 2) to a Hex Number (Base 16) F. Converting a Hexadecimal Number (Base 16) to a Binary Number (Base 2) G. Hands On Example: Setting Registers on the OV7670 Camera H. Boolean Variables, Logic and Truth Tables I. The Clock Pulse J. Reading Schematics K. Design Overview for the OV7670 Camera with FIFO Memory Chapter 5: Taking Photos with the Omnivision ov7670 Camera - Part 1 A. Overview of SD Card Storage for the Arduino B. Overview of Arduino's I2C Interface C. Hands on Example: Testing the I2C Interface with the OV7670 Camera D. Overview of the Omnivision ov7670 FIFO Camera Image Capture Software E. Overview of FFMPEG Chapter 6: Taking Photos with the Omnivision ov7670 Camera - Part 2 A. Hands on Example: Taking a picture with the camera, saving the picture to the SD card storage, and viewing the image on your computer. Appendix A: Camera Register Defines Appendix B: Image Capture Program Variables



Beginning Android ADK with Arduino

Beginning Android ADK with Arduino Author Mario Bhmer
ISBN-10 9781430241980
Release 2012-06-12
Pages 316
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Whether you're new to Arduino and Android development, or you've tinkered a bit with either one, this is the book for you. Android has always been a natural fit with Arduino projects, but now that Google has released the Android Open Accessory Development Kit (the Android ADK), combining Android with Arduino to create custom gadgets has become even easier. Beginning Android ADK with Arduino shows how the ADK works and how it can be used with a variety of Arduino boards to create a variety of fun projects that showcase the abilities of the ADK. Mario Böhmer will walk you through several projects, including making sounds, driving motors, and creating alarm systems, all while explaining how to use the ADK and how standard Arduino boards may differ from Google-branded Arduinos. You aren't tied to specific hardware with this book; use what you have, and this book will show you how.



Arduino Cookbook

Arduino Cookbook Author Michael Margolis
ISBN-10 9781449321192
Release 2011-12-12
Pages 724
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Want to create devices that interact with the physical world? This cookbook is perfect for anyone who wants to experiment with the popular Arduino microcontroller and programming environment. You’ll find more than 200 tips and techniques for building a variety of objects and prototypes such as toys, detectors, robots, and interactive clothing that can sense and respond to touch, sound, position, heat, and light. You don’t need to have mastered Arduino or programming to get started. Updated for the Arduino 1.0 release, the recipes in this second edition include practical examples and guidance to help you begin, expand, and enhance your projects right away—whether you’re an artist, designer, hobbyist, student, or engineer. Get up to speed on the Arduino board and essential software concepts quickly Learn basic techniques for reading digital and analog signals Use Arduino with a variety of popular input devices and sensors Drive visual displays, generate sound, and control several types of motors Interact with devices that use remote controls, including TVs and appliances Learn techniques for handling time delays and time measurement Apply advanced coding and memory handling techniques



C Programming for Arduino

C Programming for Arduino Author Julien Bayle
ISBN-10 9781849517591
Release 2013-05-17
Pages 512
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Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.



Getting Started with Arduino

Getting Started with Arduino Author Massimo Banzi
ISBN-10 9781449309879
Release 2011-09-13
Pages 118
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Presents an introduction to the open-source electronics prototyping platform.



Python Programming for Arduino

Python Programming for Arduino Author Pratik Desai
ISBN-10 9781783285945
Release 2015-02-27
Pages 400
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This is the book for you if you are a student, hobbyist, developer, or designer with little or no programming and hardware prototyping experience, and you want to develop IoT applications. If you are a software developer or a hardware designer and want to create connected devices applications, then this book will help you get started.



Exploring Arduino

Exploring Arduino Author Jeremy Blum
ISBN-10 9781118786161
Release 2013-07-16
Pages 384
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Learn to easily build gadgets, gizmos, robots, and more using Arduino Written by Arduino expert Jeremy Blum, this unique book uses the popular Arduino microcontroller platform as an instrument to teach you about topics in electrical engineering, programming, and human-computer interaction. Whether you're a budding hobbyist or an engineer, you'll benefit from the perfectly paced lessons that walk you through useful, artistic, and educational exercises that gradually get more advanced. In addition to specific projects, the book shares best practices in programming and design that you can apply to your own projects. Code snippets and schematics will serve as a useful reference for future projects even after you've mastered all the topics in the book. Includes a number of projects that utilize different capabilities of the Arduino, while interfacing with external hardware Features chapters that build upon each other, tying in concepts from previous chapters to illustrate new ones Includes aspects that are accompanied by video tutorials and other multimedia content Covers electrical engineering and programming concepts, interfacing with the world through analog and digital sensors, communicating with a computer and other devices, and internet connectivity Explains how to combine smaller topics into more complex projects Shares downloadable materials and source code for everything covered in the book Projects compatible with many official Arduino boards including Arduino Uno; Arduino Leonardo; Arduino Mega 2560; Arduino Due; Arduino Nano; Arduino Mega ADK; LilyPad Arduino and may work with Arduino-compatible boards such as Freeduino and new third party certified boards such as the Intel Galileo Exploring Arduino takes you on an adventure and provides you with exclusive access to materials not found anywhere else!



Programming Arduino Next Steps Going Further with Sketches

Programming Arduino Next Steps  Going Further with Sketches Author Simon Monk
ISBN-10 9780071830256
Release 2013-10-16
Pages 288
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Take your Arduino skills to the next level! In this practical guide, electronics guru Simon Monk takes you under the hood of Arduino and reveals professional programming secrets. Featuring coverage of the Arduino Uno, Leonardo, and Due boards, Programming Arduino Next Steps: Going Further with Sketches shows you how to use interrupts, manage memory, program for the Internet, maximize serial communications, perform digital signal processing, and much more. All of the 75+ example sketches featured in the book are available for download. Learn advanced Arduino programming techniques, including how to: Use hardware and timer interrupts Boost performance and speed by writing time-efficient sketches Minimize power consumption and memory usage Interface with different types of serial busses, including I2C, 1-Wire, SPI, and TTL Serial Use Arduino with USB, including the keyboard and mouse emulation features of the Leonardo and Due boards Program Arduino for the Internet Perform digital signal processing Accomplish more than one task at a time—without multi-threading Create and release your own code library



Arduino Robotics

Arduino Robotics Author John-David Warren
ISBN-10 9781430231844
Release 2011-10-08
Pages 628
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This book will show you how to use your Arduino to control a variety of different robots, while providing step-by-step instructions on the entire robot building process. You'll learn Arduino basics as well as the characteristics of different types of motors used in robotics. You also discover controller methods and failsafe methods, and learn how to apply them to your project. The book starts with basic robots and moves into more complex projects, including a GPS-enabled robot, a robotic lawn mower, a fighting bot, and even a DIY Segway-clone. Introduction to the Arduino and other components needed for robotics Learn how to build motor controllers Build bots from simple line-following and bump-sensor bots to more complex robots that can mow your lawn, do battle, or even take you for a ride Please note: the print version of this title is black & white; the eBook is full color.



Arduino Development Cookbook

Arduino Development Cookbook Author Cornel Amariei
ISBN-10 9781783982950
Release 2015-04-23
Pages 246
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If you want to build programming and electronics projects that interact with the environment, this book will offer you dozens of recipes to guide you through all the major applications of the Arduino platform. It is intended for programming or electronics enthusiasts who want to combine the best of both worlds to build interactive projects.



Beginning NFC

Beginning NFC Author Tom Igoe
ISBN-10 9781449324117
Release 2014-01-14
Pages 246
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Jump into the world of Near Field Communications (NFC), the fast-growing technology that lets devices in close proximity exchange data, using radio signals. With lots of examples, sample code, exercises, and step-by-step projects, this hands-on guide shows you how to build NFC applications for Android, the Arduino microcontroller, and embedded Linux devices. You’ll learn how to write apps using the NFC Data Exchange Format (NDEF) in PhoneGap, Arduino, and node.js that help devices read messages from passive NFC tags and exchange data with other NFC-enabled devices. If you know HTML and JavaScript, you’re ready to start with NFC. Dig into NFC’s architecture, and learn how it’s related to RFID Write sample apps for Android with PhoneGap and its NFC plugin Dive into NDEF: examine existing tag-writer apps and build your own Listen for and filter NDEF messages, using PhoneGap event listeners Build a full Android app to control lights and music in your home Create a hotel registration app with Arduino, from check-in to door lock Write peer-to-peer NFC messages between two Android devices Explore embedded Linux applications, using examples on Raspberry Pi and BeagleBone



Arduino Programming in 24 Hours Sams Teach Yourself

Arduino Programming in 24 Hours  Sams Teach Yourself Author Richard Blum
ISBN-10 9780133764130
Release 2014-08-08
Pages 432
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In just 24 sessions of one hour or less, Sams Teach Yourself Arduino Programming in 24 Hours teaches you C programmingon Arduino, so you can start creating inspired “DIY” hardwareprojects of your own! Using this book’s straightforward, step-by-stepapproach, you’ll walk through everything from setting up yourprogramming environment to mastering C syntax and features, interfacing your Arduino to performing full-fledged prototyping.Every hands-on lesson and example builds on what you’ve alreadylearned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Arduino programming tasks. Quizzes at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Get the right Arduino hardware and accessories for your needs Download the Arduino IDE, install it, and link it to your Arduino Quickly create, compile, upload, and run your first Arduino program Master C syntax, decision control, strings, data structures, and functions Use pointers to work with memory—and avoid common mistakes Store data on your Arduino’s EEPROM or an external SD card Use existing hardware libraries, or create your own Send output and read input from analog devices or digital interfaces Create and handle interrupts in software and hardware Communicate with devices via the SPI interface and I2C protocol Work with analog and digital sensors Write Arduino C programs that control motors Connect an LCD to your Arduino, and code the output Install an Ethernet shield, configure an Ethernet connection, and write networking programs Create prototyping environments, use prototyping shields, and interface electronics to your Arduino



Programming Arduino Getting Started with Sketches

Programming Arduino Getting Started with Sketches Author Simon Monk
ISBN-10 9780071784238
Release 2011-12-22
Pages 176
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Program Arduino with ease! Using clear, easy-to-follow examples, Programming Arduino: Getting Started with Sketches reveals the software side of Arduino and explains how to write well-crafted sketches using the modified C language of Arduino. No prior programming experience is required! The downloadable sample programs featured in the book can be used as-is or modified to suit your purposes. Understand Arduino hardware fundamentals Install the software, power it up, and upload your first sketch Learn C language basics Write functions in Arduino sketches Structure data using arrays and strings Use Arduino's digital and analog inputs and outputs in your programs Work with the Standard Arduino Library Write sketches that can store data Program LCD displays Use an Ethernet shield to enable Arduino to function as a web server Write your own Arduino libraries In December 2011, Arduino 1.0 was released. This changed a few things that have caused two of the sketches in this book to break. The change that has caused trouble is that the classes 'Server' and 'Client' have been renamed to 'EthernetServer' and 'EthernetClient' respectively. To fix this: Edit sketches 10-01 and 10-02 to replace all occurrences of the word 'Server' with 'EthernetServer' and all occurrences of 'Client' with 'EthernetClient'. Alternatively, you can download the modified sketches for 10-01 and 10-02 from here: http://www.arduinobook.com/arduino-1-0 Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.



Arduino A Quick Start Guide

Arduino  A Quick Start Guide Author Maik Schmidt
ISBN-10 1941222242
Release 2015-01-29
Pages 300
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Presents an introduction to the open-source electronics prototyping platform.